Tanks V2
http://www.freeonlinegames.com/fighting ... ks-v2.html
Hacks up to the hacker! :thumbsup:
Printable View
Tanks V2
http://www.freeonlinegames.com/fighting ... ks-v2.html
Hacks up to the hacker! :thumbsup:
Found some variables but I need to make sure they're not global.
Will update here soon
UPDATE:
Here's the deal buddy:
There is only 1 array with all variables for all tanks.
Shortly put - all players no matter if they are human or computer will have the hacks.
Now it's up to you to choose what hacks to have in common.
My suggestion is money and fuel. Life hack would make no sense.
What do you say?
There is a better way.Quote:
Originally Posted by MartinRistov
dude, that is a useless post, now read the rules
No, there seriously is a better way.
There is some sort of property for determining whether the tank has AI or not, so you just have to add something like this in flasm:
Code:if tanks[i].ai = true
then
tanks[i].money = 10000000000
I don't work in flasm,sorry
Oh, sorry I didn't realize that.Quote:
Originally Posted by MartinRistov
Flasm is pretty easy to work with though, for AS2, so that's why I would use it in this case.
Here's a hacked version so that whenever you shoot, it adds 1000 energy and lots of money to you.
well do not submit it unless martin give the ok
Whatcha gonna do,RedBeanSoup?
Nothing, lol.
Just giving this guy a hacked version of this game.