Arcade Prehacks

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  1. #1

    Join Date
    May 2008
    Posts
    41

    Help with Monsters den and .as files

    I can decompile it but it creates a .fla and like 200 .as files separately. I can find the files that have the variables within the .as files that I want but I cannot recompile them back into the .fla to make it playable, anyone have any ideas why?

    Is this the AS3 thing?

  2. #2

    Join Date
    Jun 2008
    Posts
    25

    Re: Help with Monsters den and .as files

    Monsters den is hackable most probably though are you using sothink? and which version?
    and try to use a scanner.

  3. #3

    Join Date
    Jun 2008
    Location
    New York
    Posts
    1,995

    Re: Help with Monsters den and .as files

    If you're having problems decompiling, then just use Flasm, its the easiest for starters.

  4. #4

    Join Date
    May 2008
    Posts
    41

    Re: Help with Monsters den and .as files

    Im using sothink 4.1 and flasm wont decompile it, I just get a 21kb file.
    if I right click the .swf and decompile it, I I just get the .swf, but If I open sothink I get aton of .as files and a project file.

    I just realized that the .flp will open the project and then I can recompile it, but it gets errors recompiling now saying some files are missing...

    Any more thoughts. I know I can find the variables with a scanner but editing them and recompiling is the problem.

  5. #5

    Join Date
    May 2008
    Posts
    573

    Re: Help with Monsters den and .as files

    i think i tried making a trainer for this a while ago. if i remember correctly, its written in AS3
    Just an FYI to everyone, I don't hack anymore. I have stuff that I do outside of this. Goodbye and goodluck

  6. #6

    Join Date
    May 2008
    Posts
    41

    Re: Help with Monsters den and .as files

    It does not surprise me if it is in as3, but does that mean this is useless?
    If so, can you explain?

    Okay so now I think I got it figured out, but when i recompile I get just 4 errors, that I hope are the problem -

    Here is the line of code that seems to be tripping up -

    55 - catch (error
    87 catch (error
    88 {

    Any more ideas?

  7. #7

    Join Date
    May 2008
    Posts
    573

    Re: Help with Monsters den and .as files

    Quote Originally Posted by swab29
    It does not surprise me if it is in as3, but does that mean this is useless?
    If so, can you explain?

    Okay so now I think I got it figured out, but when i recompile I get just 4 errors, that I hope are the problem -

    Here is the line of code that seems to be tripping up -

    55 - catch (error
    87 catch (error
    88 {

    Any more ideas?
    im almost positive you cant hack AS3 games yet
    Just an FYI to everyone, I don't hack anymore. I have stuff that I do outside of this. Goodbye and goodluck

  8. #8

    Join Date
    May 2008
    Posts
    41

    Re: Help with Monsters den and .as files

    And sadness ensues...

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