So is anybody else gonna tag the game?
EDIT: Whoops almost forgot to ask if you could make so that the time stays at 0. Thanks again.
So is anybody else gonna tag the game?
EDIT: Whoops almost forgot to ask if you could make so that the time stays at 0. Thanks again.
Cheater's the name,
Cheatin's the game!
(Yeah big surprise there)
i say the creator should hack it.
also i will look at it.
The game is encrypted.Originally Posted by troopsaugus
untag. i can't hack encrypted games.
Even if you did set the timer to 0, the score countdown would still work. Problem is with variable names, I made them completely random, and I hope this doesn't break a rule, but the names for some of them are like:
_root.moovlinpc.data.killerboobies
_root.moovlinpc.data.derp
_root.moovlinpc.data.hatu
_root.moovlinpc.data.lolwtf
So yeah, enjoy hacking it...
I can hack your game...I would make prehack-trainer I just don't quite like the quality...no offense of course,it is a really decent game after all![]()
The game is not encrypted, But whether it is or not doesn't matter, I am doing a health hack! Will update when finished.The game is encrypted.
And to the creator above, we don't do score hacks. I did notice a multiplayer mode though I would have to disable
that .. And great game I might add !
Is there any other hacks you guys want besides health?
A lot of errors poped up when I used the ol' flasm trick on it,so it's encrypted.Originally Posted by DPETTY
Dave the multiplayer is two player local only no online. Just a heads up.![]()
Cheater's the name,
Cheatin's the game!
(Yeah big surprise there)
And thats how you decide a game is encryptedA lot of errors poped up when I used the ol' flasm trick on it,so it's encrypted.
P.S. Still hacking it encrypted or not.. And I am not going to discuss whether its encrypted or not, sorry...
To answer your question below, just look at the code in an actionscript editor like sothink.
As you can see perfectly normal.Code:flying = false; jumpingtime = true; boostingpower = true; slidingpower = true; boost = 0;