Arcade Prehacks

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  1. #1

    Join Date
    Aug 2008
    Location
    Above and beyond the valleys of contentment
    Posts
    1,217

    How to make a trainer for all games

    This is simple, but it is very helpful if you don't want to always try out your variables in the trainer you are going to make. And if you think that flashgamemaster can test this out, youre wrong cause there may be global variables.

    Screen shots:
    Step1.


    Step2.


    Now Run the trainer to see if it works.

    Step3.


    Step4.


    Encoding:
    code for load game:
    Code:
    Private Sub menu1_Click()
    ShockwaveFlash1.Movie=Text1.Text
    Call ShockwaveFlash1.Play
    End Sub
    code for hack it!:
    Code:
    Private Sub menu2_Click()
    call ShockwaveFlash1.SetVariable(Text2.Text,Text3.Text)
    End Sub
    This file is what I made:
    http://amsterdam1.plunder.com/155389/Instant%20hack.exe
    That's all for today.

  2. #2

    Join Date
    Jun 2008
    Location
    Don't have one,destroyed it
    Posts
    977

    Re: How to make a trainer for all games

    Wat programsd do you have to download,like Cheat engine,r VB6

  3. #3

    Join Date
    Aug 2008
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    Above and beyond the valleys of contentment
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    Re: How to make a trainer for all games

    Quote Originally Posted by ten10dix
    Wat programsd do you have to download,like Cheat engine,r VB6
    vb6 of course.

  4. #4

    Join Date
    May 2008
    Location
    On the Moon
    Posts
    309

    Re: How to make a trainer for all games

    nice this is quite useful

  5. #5

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    Re: How to make a trainer for all games

    thanks.

  6. #6

    Join Date
    Aug 2008
    Posts
    3

    Re: How to make a trainer for all games

    hi!

    This is a great tool! thx.
    I used it with the game "the commander sister"... definitly too hard for me, but so interesting i did want to see the end

    Anyway, i think there is possibility to improve it a little bit.

    Is it possible to make a new version , with an adjustable size for the "flash" window? i mean, if i resize the window of the application, this have no effect over the flash object: it's not reduced or enhanced with the main window.. we just get some unsued space or hide a part of the game.

    Another great feature we could hope , but maybe more complex, would be to include a "variable detector", as we can get in flashgamemaster.
    you give the value of the variable, the game find it's name, and then you can change (or block=autochange with timer every second) this value.

    last, it could be usefull to have an "open swf file" button using a standard "open file" window to open a swf file located on the hard drive.

    Would you please work on such improvements? or at least upload the source code of your application (VB files), so we can try to do it without start from zero?

    thx a lot.

  7. #7

    Join Date
    Aug 2008
    Location
    Above and beyond the valleys of contentment
    Posts
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    Re: How to make a trainer for all games

    wow im not really good at this, i can make a auto-resize for the shockwaveflash but other finding vars and other things are out of what i can do.

  8. #8

    Join Date
    May 2008
    Posts
    573

    Re: How to make a trainer for all games

    Quote Originally Posted by flangad
    hi!

    This is a great tool! thx.
    I used it with the game "the commander sister"... definitly too hard for me, but so interesting i did want to see the end

    Anyway, i think there is possibility to improve it a little bit.

    Is it possible to make a new version , with an adjustable size for the "flash" window? i mean, if i resize the window of the application, this have no effect over the flash object: it's not reduced or enhanced with the main window.. we just get some unsued space or hide a part of the game.

    Another great feature we could hope , but maybe more complex, would be to include a "variable detector", as we can get in flashgamemaster.
    you give the value of the variable, the game find it's name, and then you can change (or block=autochange with timer every second) this value.

    last, it could be usefull to have an "open swf file" button using a standard "open file" window to open a swf file located on the hard drive.

    Would you please work on such improvements? or at least upload the source code of your application (VB files), so we can try to do it without start from zero?

    thx a lot.
    if you want all that, just use flashgame master
    Just an FYI to everyone, I don't hack anymore. I have stuff that I do outside of this. Goodbye and goodluck

  9. #9

    Join Date
    Aug 2008
    Posts
    3

    Re: How to make a trainer for all games

    Quote Originally Posted by mathewthe2
    wow im not really good at this, i can make a auto-resize for the shockwaveflash but other finding vars and other things are out of what i can do.
    even just this feature would be great!

  10. #10

    Join Date
    Aug 2008
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    Re: How to make a trainer for all games

    Quote Originally Posted by flangad
    Quote Originally Posted by mathewthe2
    wow im not really good at this, i can make a auto-resize for the shockwaveflash but other finding vars and other things are out of what i can do.
    even just this feature would be great!
    added some features:
    viewtopic.php?f=19&t=1922

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