Arcade Prehacks

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  1. #21
    BeeEhnGuy's Avatar
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    Jul 2010
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    Look behind you~
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    166

    Re: Cloud Powered Jetpack

    Alright, then the highest I can go is 255....now the fuel's gone
    http://i26.tinypic.com/24m9jky.jpghttp://i27.tinypic.com/eis1fs.jpg
    [color=#000000]Note:
    1. do not be legit
    2. you will succumb to the awesomeness of hackers
    3. you'll turn into one
    4. you'll make legit people mad
    5. you get ban hammered[/color]

  2. #22
    Super Moderator ZuckeR's Avatar
    Join Date
    Feb 2010
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    Germany
    Posts
    1,779

    Re: Cloud Powered Jetpack

    Quote Originally Posted by Sublimity
    You can change the 64 to FF, which means 255
    Flash works with signed bytes, numbers and integers, the only value that is unsigned is a uint. Signed byte means that the number can either be negative or positive.

    Two's complement with the Most Significant Bit (MSB) being -128. Just like shown below:
    Code:
     MSB
    -128  64  32  16   8   4   2   1
       0   1   1   1   1   1   1   1 = 7f = 127
       1   1   1   1   1   1   1   1 = ff = -1
       1   0   0   0   0   0   0   0 = 80 = -128
    The only way around this is if there are values that are indexed as integers. Then they can be found in the constant pool and are easy to use with "2D XX" instead of "24 XX". But i could not find any other value in this game other then short which uses more than two bytes. This makes 127 the highest value you can push onto the stack.

    Anyway, it is not even necessary to change the initial value. You should change the function that makes the value decrease so that it does not decrease. This needs a little more knowledge of AS2 or AS3 depending on the game but is definitely worth it.

    I played around a little bit and here is what i changed (GAME_ENGINE_1:
    Code:
    ORIGINAL:
            public function updateMan()
            {
                var _loc_4:* = undefined;
                var _loc_5:Boolean = false;
                if (this.fuelPot > 0)
                {
                    this.fuelPot = this.fuelPot - 2;
                    this.fuel = this.fuel + 2;
                }
                else
                {
                    this.fuelPot = 0;
                }
                this.r.outText.text = "" + this.fuelPot;
                if (this.fuel > 100)
                {
                    this.fuelPot = 0;
                    this.fuel = 100;
                }
    
    CHANGED:
            public function updateMan()
            {
                var _loc_4:* = undefined;
                var _loc_5:Boolean = false;
                if (this.fuelPot > 0)
                {
                    this.fuelPot = this.fuelPot - 0;
                    this.fuel = this.fuel + 127;
                }
                else
                {
                    this.fuelPot = 100;
                }
                this.r.outText.text = "" + this.fuelPot;
                if (this.fuel > 100)
                {
                    this.fuelPot = 100;
                    this.fuel = 100;
                }
    I don't even know if all the changes were needed, you can play around with this so that your fuel decrease slower. That would make the game still funny as it is boring if you can fly without the need to fuel up. Then the spikes will still get you (got me at 19,671) so changing the spikes speed is another choice which i did not look up but slowing it down could also work.

    Well, this game is pretty boring hacked, overdoing it with the hacks like unlimited fuel totally takes the fun out of it.

    Bla, bla, bla, yes i stop now

  3. #23

    Join Date
    Jun 2010
    Posts
    12

    Re: Cloud Powered Jetpack

    Appreciated efforts geniuses!

    Please upload it.

  4. #24

    Join Date
    Jun 2010
    Posts
    12

    Re: Cloud Powered Jetpack

    Any update guys?

    My sister keeps knocking my head!!!

  5. #25
    Senior Member
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    Jan 2010
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    TRMI
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    4,616

    Re: Cloud Powered Jetpack

    i will try

    all done, the hacks are start with 10x the fuel, i will submit it tomorrow
    sig by pedro and soewut

  6. #26
    Senior Member
    Join Date
    Jan 2010
    Location
    Toronto, Canada
    Posts
    2,044

    Re: Cloud Powered Jetpack

    Lol just took zuckers code didn't you

  7. #27
    Banned
    Join Date
    Jul 2009
    Posts
    67

    Re: Cloud Powered Jetpack

    I'm sure he'll credit him

  8. #28
    Senior Member
    Join Date
    May 2010
    Location
    Pen Island
    Posts
    3,838

    Re: Cloud Powered Jetpack

    Quote Originally Posted by Roflcopter3399
    Lol just took zuckers code didn't you
    I don't think Deathnote hex edits...

  9. #29
    Senior Member
    Join Date
    Jan 2010
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    TRMI
    Posts
    4,616

    Re: Cloud Powered Jetpack

    nope, i don't hex edit
    sig by pedro and soewut

  10. #30
    Banned
    Join Date
    Jul 2009
    Posts
    67

    Re: Cloud Powered Jetpack

    He gave the normal code,too

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