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Thread: WW5 RPG

  1. #11

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    Re: WW5 RPG

    Close Quarters Combat
    Rifle rounds are 5 CAliber
    SMG 2mm bullets
    onom
    Vietnamese Canadian.

  2. #12
    Senior Member Matheusultimatex's Avatar
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    Re: WW5 RPG

    Quote Originally Posted by reniko9
    Close Quarters Combat
    Rifle rounds are 5 CAliber
    SMG 2mm bullets
    I'm asking if they're laser, plasma, ion, etc...
    And 2mm bullets does not exist.
    I could put some awesome signature here but i'm not that creative right now so i'll stick to this.

  3. #13
    weatherdog's Avatar
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    Re: WW5 RPG

    Character Sheet:
    Name: weatherdog
    Codename: dog
    Age: 12
    Nationality: Ukrainian
    Primary Weapon: Plasma blades
    Secondary Weapon: ion colt anaconda revolver
    Branch: stealth
    "I have returned"~[color=#0000BF]Protoss Dragoon
    [/color]
    Yep, It's true! :)

  4. #14

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    Re: WW5 RPG

    A mixture of Plasma and Ion but mostly Plasma
    So Plasma
    onom
    Vietnamese Canadian.

  5. #15
    Senior Member Matheusultimatex's Avatar
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    Re: WW5 RPG

    Okay, new mission:
    Infiltrate the Nazi Arena, one of the most important nazi bases, and kill everyone.
    This one is different, we make all missions as a team, everyone together.
    We get on the place, but the door is guarded by 10 guards, i pull out my ion blaster and borrow one of reniko's scopes and say to reniko for him to pull his T-890.
    I could put some awesome signature here but i'm not that creative right now so i'll stick to this.

  6. #16

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    Re: WW5 RPG

    Roger
    I modfiy my T-890 with a a another scope
    onom
    Vietnamese Canadian.

  7. #17
    Senior Member Matheusultimatex's Avatar
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    Re: WW5 RPG

    Okay, now i borrow weather's silencers and i put one and you put another.
    FIRE!
    We kill 2 of them and the others try to find us, 2 options:
    Kill the remaining guards
    Enter while they are distracted.
    I could put some awesome signature here but i'm not that creative right now so i'll stick to this.

  8. #18

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    Re: WW5 RPG

    Keel them all!
    onom
    Vietnamese Canadian.

  9. #19
    weatherdog's Avatar
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    Re: WW5 RPG

    i say enter while they are distracted.
    since if another group comes by, they will see the other two dead and will sound the alarm.
    its best to keep these guys alive.
    "I have returned"~[color=#0000BF]Protoss Dragoon
    [/color]
    Yep, It's true! :)

  10. #20
    Senior Member Matheusultimatex's Avatar
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    Re: WW5 RPG

    I go with weather.
    We enter and we see 3 halls, 3 options:
    Go by the center hall.
    Go by the left hall.
    Go by the right hall.
    I could put some awesome signature here but i'm not that creative right now so i'll stick to this.

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