Arcade Prehacks

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  1. #41

    Join Date
    Oct 2008
    Posts
    8

    Re: *MUST READ* ActionScript 3 Games

    Warfare 1917 is As2 last time I checked.

  2. #42

    Join Date
    Dec 2008
    Posts
    3

    Re: *MUST READ* ActionScript 3 Games

    death but what kind of hacking program will we use to hack? wont we know that cheatengine 5.3 is cool but i just cant get it right i really dont know how to hack but i just need to find a program for hacking if i had a hacking program i could hack lots of games {pm me if u got a hacking program that u cn let me download}

  3. #43

    Join Date
    Aug 2008
    Location
    Above and beyond the valleys of contentment
    Posts
    1,217

    Re: *MUST READ* ActionScript 3 Games

    Quote Originally Posted by ??????1845
    death but what kind of hacking program will we use to hack? wont we know that cheatengine 5.3 is cool but i just cant get it right i really dont know how to hack but i just need to find a program for hacking if i had a hacking program i could hack lots of games {pm me if u got a hacking program that u cn let me download}
    hex editor? but its quite complicate, you can ask rjt for it

  4. #44

    Join Date
    Jun 2008
    Posts
    29

    Re: *MUST READ* ActionScript 3 Games

    Using a hex editor is not very complex to use when hacking flash games. Just by taking a look at a variable scanner that initializes the address points of the action script can reveal where to edit. For example...

    Bloons Tower Defense 3:
    Code:
    0x04e0e1 0a 96 00 02 Push (arg_02=10)
    This code initializes 10 timer breaks. Push is actionscript command to start and arg_02 is to declare what equals to a certain value. In this game 10 would be started instead at a another amount. A custom delphi variable scanner shows that 04E0E1 is the address that functions this command. Simply hex edit '0a' to any desired amount.

    Changed amount:
    Code:
    0x04e0e1 63 96 00 02 Push (arg_02=%S)
    Notice that arg_02=%S has changed. Since it is impossible to deteriorate a game all the way through resource complexity (not .fla files) you will have to change that value to a global instance. When the game is started all global instance goes to S. In this case it would %S for 'Store into or = S;'. I have changed 10 to 99. 10 in hex = A, while 63 = 99.

  5. #45

    Join Date
    Aug 2008
    Location
    Above and beyond the valleys of contentment
    Posts
    1,217

    Re: *MUST READ* ActionScript 3 Games

    hex editing with vb6 is quite complicate, i found a tutorial with 12 pages, but it seemed difficult ( i mean to hex edit exes)

  6. #46

    Join Date
    Nov 2008
    Posts
    19

    Re: *MUST READ* ActionScript 3 Games

    DeConstruction is AS3

  7. #47
    Senior Member
    Join Date
    Oct 2008
    Location
    Area 1, Holy Britannian Empire
    Posts
    3,189

    Re: *MUST READ* ActionScript 3 Games

    Also make sure to put Castle Clout: ROTK on the list.
    1 Thessalonians 4:16-17: The Lord comes swiftly.

  8. #48

    Join Date
    Feb 2009
    Posts
    39

    Re: *MUST READ* ActionScript 3 Games

    Bloons Tower Defense 3 has already been hacked....http://www.arcadeprehacks.com/game/548/ ... nce-3.html

  9. #49
    Senior Member
    Join Date
    Oct 2008
    Location
    Having a rave in the UK!
    Posts
    1,706

    Re: *MUST READ* ActionScript 3 Games

    I'm almost positive there will be easy means and programms to hack AS3, probally by the year 2011 if were lucky. Have faith.

  10. #50

    Join Date
    Feb 2009
    Posts
    39

    Re: *MUST READ* ActionScript 3 Games

    You double posted...maybe you double clicked?

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