Arcade Prehacks

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  1. #1
    Member Meko's Avatar
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    Problem with the .txt..

    Hello there,
    I tried to disassemble the .swf and change it into .txt with flasm, but this is what i get;

    Code:
    movie 'thelastdefense.swf' compressed // flash 10, total frames: 2, frame rate: 12 fps, 600x400 px
      
      fileAttributes attrUseNetwork,attrActionScript3,attrHasMetadata
      
      metadata '<rdf:RDF xmlns:rdf=\'http://www.w3.org/1999/02/22-rdf-syntax-ns#\'><rdf:Description rdf:about=\'\' xmlns:dc=\'http://purl.org/dc/elements/1.1\'><dc:format>application/x-shockwave-flash</dc:format><dc:title>Adobe Flex 3 Application</dc:title><dc:description>http://www.adobe.com/products/flex</dc:description><dc:publisher>unknown</dc:publisher><dc:creator>unknown</dc:creator><dc:language>EN</dc:language><dc:date>Nov 24, 2009</dc:date></rdf:Description></rdf:RDF>'
      
      scriptLimits recursion 1000 timeout 60
    
      defineMovieClip 3 // total frames: 0
      end // of defineMovieClip 3
      
      // unknown tag 87 length 2537
      
      // unknown tag 87 length 2844
      
      // unknown tag 82 length 30415
      
      // unknown tag 76 length 2951
      
      exportAssets
        87 as 'Zoser.Tools.ZSound_gun03'
        88 as 'Zoser.Tools.ZSound_gun02'
        89 as 'Zoser.Tools.ZSound_gun01'
        90 as 'Zoser.Tools.ZSound_gun04'
        91 as 'Zoser.Tools.ZSound_Equip'
        92 as 'Zoser.Tools.ZSound_Music02'
        93 as 'Zoser.Tools.ZSound_Music01'
        94 as 'Zoser.Tools.ZSound_Shield'
        95 as 'Zoser.Tools.ZSound_Buy'
        96 as 'Zoser.Tools.ZSound_exp01s'
        97 as 'Zoser.Tools.ZSound_exp01'
        98 as 'Zoser.Tools.ZSound_exp02'
        99 as 'Zoser.Tools.ZSound_Alert'
      end // of exportAssets
      
      // unknown tag 82 length 138388
      
      // unknown tag 76 length 357
    end
    So.. itsn't normal. How can i solve this problem?
    Sorry for my bad english, i'm french.

  2. #2
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    Re: Problem with the .txt..

    That means that the game is AS3 (or ActionScript 3). Flasm can't handle AS3, so you need different methods to hack it.

    The line to look for to tell whether or not a game is AS3 is by this line (should be around the 2nd-4th):
    Code:
    fileAttributes attrUseNetwork,attrActionScript3,attrHasMetadata
    And your english is fine
    Um... I used to be a moderator here...

  3. #3
    Member Meko's Avatar
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    Re: Problem with the .txt..

    Thanks for adding the code box, that's better, effectively..
    Ehmm.. viewtopic.php?f=10&t=3970

    When i look at this tutorial, it looks very hard.. But i just need to edit the value of the MONEY thing to change it, right?

  4. #4
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    Re: Problem with the .txt..

    Quote Originally Posted by Meko
    Thanks for adding the code box, that's better, effectively..
    Ehmm.. http://www.forum.arcadetrainer.com/view ... =10&t=3970

    When i look at this tutorial, it looks very hard.. But i just need to edit the value of the MONEY thing to change it, right?
    That tutorial is outdated. The tutorial you want is this one, but it is pretty complicated. I recommend sticking with AS2 games until you get the hang of it.
    Um... I used to be a moderator here...

  5. #5
    Member Meko's Avatar
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    Re: Problem with the .txt..

    Whada****, i don't understood ANYTHING. lol
    Do you have any good tutorial for AS2 games? are there unhacked games that use this.. "script"? (idk what's the exact word)

  6. #6
    RedFaceofAwesomeness's Avatar
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    Re: Problem with the .txt..


  7. #7
    Member Meko's Avatar
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    Re: Problem with the .txt..

    Thanks.. but i'm already using it, lol.
    When i'm pre-hacking games using flasm, it's AS2?

  8. #8
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    Re: Problem with the .txt..

    Yes games have to be AS2 for flasm to be able to decompile it.

  9. #9
    Member Meko's Avatar
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    Re: Problem with the .txt..

    Oh ok, thanks.

  10. #10
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    Re: Problem with the .txt..

    Quote Originally Posted by Willy
    Yes games have to be AS2 or AS1 for flasm to be able to decompile it.
    Fixed. Not much difference between the two scripts though
    Um... I used to be a moderator here...

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