Originally Posted by
biomechanicalism
I found two "flasm" & "flare" and (still) unbelievably, i tried to view them and see how they work; i was shocked from what i found, even though I had a little experience at writing codes, but not that much, i really need to get some books on c++, and seek some help.
flasm is written in C but why would that matter to you? You don't need to know how excactly flasm works under the hood as long as you can use it.
If you have a flash game that is made with ActionScript 2 you can simply drag the .swf file on the flasm.exe and get a .flm file. This file has a text representation of the games opcodes that you can easily change. Start by searching for a simple value like your starting money and see if you could change that. Once you made your change simply drag the .flm file on the flasm.exe and it will recompile that new code into the game.
Originally Posted by
awesomego
you could watch youtubes
And learn nothing there as most videos are just bad.
Originally Posted by
biomechanicalism
I did, made me speechless, yet more insistent. I must hack games, I MUST!
believe me when I tell you how hard it is to work on a whole SWF file using nothing but codes. I don't even know where are the number values!!. but I'll do my best.
With a .flm file from flasm just use your editors search function to look for your start values or variable names like money/gold/credits or whatever it might be called.
Code:
So something like this
push 'money', 0.0
setVariable
would become this
push 'money', 999999999
setVariable
It often is a bit of guesswork and trial and error so keep a backup of your original game and use comments when changing code.
Code:
//push 'upgradeCosts', 1000, 1000, 50000, 500, 200000, 1000, 10, 7, 'Array'
push 'upgradeCosts', 250, 250, 12500, 125, 50000, 250, 2, 7, 'Array'