Arcade Prehacks

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  1. #1
    Junior Member biomechanicalism's Avatar
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    Post Is THAT supposed to be flasm...

    Hi,
    I have been viewing some ways to hack games and i searched in the tutorials for a good program that might help me, and i found two, unbelievably, I found two "flasm" & "flare" and (still) unbelievably, i tried to view them and see how they work; i was shocked from what i found, even though I had a little experience at writing codes, but not that much, i really need to get some books on c++, and seek some help. (hope to find some here though)

  2. #2
    Member Nivas's Avatar
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    U probably wont find help yet, you should just start experimenting

  3. #3
    Senior Member awesomego's Avatar
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    you could watch youtubes

  4. #4
    Junior Member biomechanicalism's Avatar
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    I did, made me speechless, yet more insistent. I must hack games, I MUST!

    believe me when I tell you how hard it is to work on a whole SWF file using nothing but codes. I don't even know where are the number values!!. but I'll do my best.
    Last edited by ZuckeR; 05-27-2014 at 05:16 PM. Reason: Merged double post

  5. #5
    Senior Member awesomego's Avatar
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    AHA another double-poster

  6. #6
    Super Moderator ZuckeR's Avatar
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    Quote Originally Posted by biomechanicalism View Post
    I found two "flasm" & "flare" and (still) unbelievably, i tried to view them and see how they work; i was shocked from what i found, even though I had a little experience at writing codes, but not that much, i really need to get some books on c++, and seek some help.
    flasm is written in C but why would that matter to you? You don't need to know how excactly flasm works under the hood as long as you can use it.

    If you have a flash game that is made with ActionScript 2 you can simply drag the .swf file on the flasm.exe and get a .flm file. This file has a text representation of the games opcodes that you can easily change. Start by searching for a simple value like your starting money and see if you could change that. Once you made your change simply drag the .flm file on the flasm.exe and it will recompile that new code into the game.

    Quote Originally Posted by awesomego View Post
    you could watch youtubes
    And learn nothing there as most videos are just bad.

    Quote Originally Posted by biomechanicalism View Post
    I did, made me speechless, yet more insistent. I must hack games, I MUST!

    believe me when I tell you how hard it is to work on a whole SWF file using nothing but codes. I don't even know where are the number values!!. but I'll do my best.
    With a .flm file from flasm just use your editors search function to look for your start values or variable names like money/gold/credits or whatever it might be called.
    Code:
    So something like this
    
    push 'money', 0.0
    setVariable
    
    would become this
    
    push 'money', 999999999
    setVariable
    It often is a bit of guesswork and trial and error so keep a backup of your original game and use comments when changing code.

    Code:
    //push 'upgradeCosts', 1000, 1000, 50000, 500, 200000, 1000, 10, 7, 'Array'
    push 'upgradeCosts', 250, 250, 12500, 125, 50000, 250, 2, 7, 'Array'

  7. #7
    Member Nivas's Avatar
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    you are kinda smart... aren't you?

  8. #8
    Senior Member awesomego's Avatar
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    yes he is..

  9. #9
    Junior Member biomechanicalism's Avatar
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    Quote Originally Posted by ZuckeR View Post
    flasm is written in C but why would that matter to you? You don't need to know how excactly flasm works under the hood as long as you can use it.

    If you have a flash game that is made with ActionScript 2 you can simply drag the .swf file on the flasm.exe and get a .flm file. This file has a text representation of the games opcodes that you can easily change. Start by searching for a simple value like your starting money and see if you could change that. Once you made your change simply drag the .flm file on the flasm.exe and it will recompile that new code into the game.

    And learn nothing there as most videos are just bad.

    With a .flm file from flasm just use your editors search function to look for your start values or variable names like money/gold/credits or whatever it might be called.
    Code:
    So something like this
    
    push 'money', 0.0
    setVariable
    
    would become this
    
    push 'money', 999999999
    setVariable
    It often is a bit of guesswork and trial and error so keep a backup of your original game and use comments when changing code.

    Code:
    //push 'upgradeCosts', 1000, 1000, 50000, 500, 200000, 1000, 10, 7, 'Array'
    push 'upgradeCosts', 250, 250, 12500, 125, 50000, 250, 2, 7, 'Array'
    unfortunately for me, I found this out the hard way, I pity myself, but still, I downloaded flasm, notebook++, SWF.
    Now~ how do hack actionscript 3 (tireless, aren't I?)

  10. #10
    Super Moderator ZuckeR's Avatar
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    Quote Originally Posted by biomechanicalism View Post
    Now~ how do hack actionscript 3 (tireless, aren't I?)
    You could start here: Inside SWFs - AS3 Bytecode Tutorial (Advanced)

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