Thanks to Payday 2, I learned that I can actually extract the game's assets! I.E, sound effects, sprites, 3D models, HUD, UI, etc.But I must resort to file extraction as much as possible as I only resort to Audacity IF ALL ELSE FAILS. And this is a bit complicated, but I originally recorded a sound effect and exported it in wav. format. Then I realized wav. files are much larger than mp3 files. So when I recorded the same sound effect from the same wav file I exported and exported it as an mp3, it sounded slightly distorted compared to the original wav export. It wasn't long til I eventually found the original sound file in it's original format. This file size in it's default mp3 format is much MUCH smaller than the mp3 file I exported of the sound effect I found and the wav file of the sound I recorded. Not to mention the sound file is not distorted after what I did when I tried to record the sound from it's wav file and export it as an mp3 file.Second, when I looked up "Monster House sound effects", out of the blue, I found this: https://soundeffects.fandom.com/wiki...r_House_(2006) No wonder that "truck horn" sound effect was so popular, yet so difficult to acquire from any free sound effects site. The sound effects have a raw file name!Now, on Commando Wiki: https://commando2.fandom.com/wiki/Commando_2_Wiki I found these sprites were sprites ripped directly from the game. So this can help me in identifying armaments and resources much easier.So so far, I have 6 miniclip games I want to extract sound effects:The Bank Robber - Youda GamesTank Attack - MiniclipRobo Rampage - MiniclipCommando 2 - MiniclipCommando 3 - MiniclipZombie defense Agency - MiniclipPlease say it's still possible to extract the assets today as these sound effects, armaments, and assets look like they could be transformed into 3D models.