me to, now back on topic.
me to, now back on topic.
[i]http://t3.gstatic.com/images?q=tbn:ANd9GcS4sQIRsp7KxjLn0yYKpmLHNhnKw9aZ3 p07xr6Uif16qLNWfRw&t=1&usg=__A7DwrovI8bLqaBGb5Djxl NvgEAY=[/img]
[i]http://t0.gstatic.com/images?q=tbn:ANd9GcRTaRczXcpakfj2L7VWDiuPpUuZz_SEm 5-PojUR32CGWhfML7s&t=1&usg=__OOkaG52sbjTP4ShK_v9Ikks JX6w=[/img]
Theres nothing else I can say.
well in that case just stop posting. sorry if that sounds offensive or like im abgry at u.
[i]http://t3.gstatic.com/images?q=tbn:ANd9GcS4sQIRsp7KxjLn0yYKpmLHNhnKw9aZ3 p07xr6Uif16qLNWfRw&t=1&usg=__A7DwrovI8bLqaBGb5Djxl NvgEAY=[/img]
[i]http://t0.gstatic.com/images?q=tbn:ANd9GcRTaRczXcpakfj2L7VWDiuPpUuZz_SEm 5-PojUR32CGWhfML7s&t=1&usg=__OOkaG52sbjTP4ShK_v9Ikks JX6w=[/img]
i can. i just gotta say, CSS has a better selection of game modes..
http://img232.imageshack.us/img232/2...studiossig.png
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I got a new one.
Aspects of the game that have changed from Counter-Strike include the behavior of the grenades, the physics engine, and the weapons' recoil. The smoke grenades in Counter-Strike: Source spread much more slowly than the ones in Counter-Strike, and the flashbangs, which now utilize DirectX 9 effects, have a much more pronounced effect, and bounce very differently from the ones in Counter-Strike. Counter-Strike: Source also implements physics objects, such as filing cabinets, which the user can interact with while playing. The recoil in Counter-Strike: Source differs from the recoil in Counter-Strike in that while Counter-Strike had perfectly consistent recoil, the recoil in Counter-Strike: Source is much less precise.
yeah, but it seems like there wasnt much work put into the CS but now theres quite a bit more in CSS
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Thats why you get Source.
unless you wanna have the easy way and kill noobies
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Like CS 1.6,
theres not much to say anymore of the entire CS series so let this topic die?
Bottom Line: Get source.
Why are we talking about this anymore?
Carl probably already bought Source.
yeah.. might aswell lock it.
Request lock. Topic Dead.
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