Arcade Prehacks

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  1. #1

    Join Date
    Apr 2010
    Posts
    6

    Swords and sandals 2 trainer help

    Sorry to bother,
    Could someone give a tutorial on how to make a swords and asandals 2 trainer on Visual Basic Express?
    I've done everything, but on sothink decompiler it comes up with "eval".
    This brings me to my next point, Could you also give me the codes
    Regardes,
    Smarty

  2. #2
    Banned
    Join Date
    Jul 2009
    Posts
    67

    Re: Swords and sandals 2 trainer help

    Did you figure out the variables?

  3. #3

    Join Date
    Aug 2009
    Posts
    2,245

    Re: Swords and sandals 2 trainer help

    Here is enough to get you started..

    Code:
    _level0.game.hero.current_tournament = 1
    _level0.game.hero.goldpieces = 2500
    _level0.game.hero.character_xp = 296
    _level0.game.hero.ammo_left = 5
    _level0.game.hero.staminaleft = 110
    _level0.game.hero.armourclass = 0
    _level0.game.hero.armourclass_max = 0
    _level0.game.hero.hitpoints = 30
    _level0.game.hero.experienceneeded = 125
    _level0.game.hero.experience = 0
    _level0.game.hero.herolevel = 1
    _level0.game.hero.magicka = 1
    _level0.game.hero.stamina = 1
    _level0.game.hero.charisma = 1
    _level0.game.hero.vitality = 1
    _level0.game.hero.defence = 1
    _level0.game.hero.attack = 1
    _level0.game.hero.speed = 1
    _level0.game.hero.strength = 1
    
    _level0.game.hero.hero_name = Nameless
    _level0.game.hero.statpoints = 9
    
    The above ones may be best but below are alot more
    The ones with the word function , have to be invoked differently
    so I would pass on those and just use the ones with numbers  at the end..
    
    
    
    _level1.scroller_level0.hero_frame = 4
    _level0.villain_frame = 4
    villain_shadowColor = EMPTY OBJECT
    hero_shadowColor = EMPTY OBJECT
    _level0.arena_villain_shadow.bounceitem = [type Function]
    _level0.arena_villain_shadow. = 21
    _level0.arena_villain_shadow.onEnterFrame = [type Function]
    arena_villain_shadow.Llowerarm.bareskin = EMPTY OBJECT
    _level0.arena_villain_shadow.weapon. = 439
    _level0.arena_villain_shadow.weapon.realweapon.weapon. = 439
    arena_villain_shadow.weapon.realweapon.weapon.realweapon = EMPTY OBJECT
    arena_villain_shadow.Lupperarm.bareskin = EMPTY OBJECT
    arena_villain_shadow.shield = EMPTY OBJECT
    arena_villain_shadow.Rlowerarm.shield = EMPTY OBJECT
    arena_villain_shadow.Rlowerarm.bareskin = EMPTY OBJECT
    arena_villain_shadow.head.hair = EMPTY OBJECT
    arena_villain_shadow.head.features = EMPTY OBJECT
    arena_villain_shadow.head.facehair = EMPTY OBJECT
    _level0.arena_villain_shadow.head.mouth. = 384
    _level0.arena_villain_shadow.head.eyes. = 351
    arena_villain_shadow.head.instance104918 = EMPTY OBJECT
    arena_villain_shadow.head.instance104917 = EMPTY OBJECT
    arena_villain_shadow.head.instance104916 = EMPTY OBJECT
    _level0.arena_villain_shadow.head.bareskin. = 679
    arena_villain_shadow.torso.bareskin = EMPTY OBJECT
    arena_villain_shadow.Rupperarm.bareskin = EMPTY OBJECT
    arena_villain_shadow.Rfoot = EMPTY OBJECT
    arena_villain_shadow.Lfoot = EMPTY OBJECT
    arena_villain_shadow.Llowerleg.bareskin = EMPTY OBJECT
    arena_villain_shadow.Rlowerleg.bareskin = EMPTY OBJECT
    arena_villain_shadow.Rupperleg.bareskin = EMPTY OBJECT
    arena_villain_shadow.Lupperleg.bareskin = EMPTY OBJECT
    _level0.arena_hero_shadow.bounceitem = [type Function]
    _level0.arena_hero_shadow. = 21
    _level0.arena_hero_shadow.onEnterFrame = [type Function]
    arena_hero_shadow.Llowerarm.bareskin = EMPTY OBJECT
    _level0.arena_hero_shadow.weapon. = 439
    _level0.arena_hero_shadow.weapon.realweapon.weapon. = 439
    arena_hero_shadow.weapon.realweapon.weapon.realweapon = EMPTY OBJECT
    arena_hero_shadow.Lupperarm.bareskin = EMPTY OBJECT
    arena_hero_shadow.shield = EMPTY OBJECT
    arena_hero_shadow.Rlowerarm.shield = EMPTY OBJECT
    arena_hero_shadow.Rlowerarm.bareskin = EMPTY OBJECT
    arena_hero_shadow.head.hair = EMPTY OBJECT
    arena_hero_shadow.head.features = EMPTY OBJECT
    _level0.arena_hero_shadow.head.mouth. = 384
    _level0.arena_hero_shadow.head.eyes. = 351
    arena_hero_shadow.head.instance104915 = EMPTY OBJECT
    arena_hero_shadow.head.instance104914 = EMPTY OBJECT
    arena_hero_shadow.head.instance104913 = EMPTY OBJECT
    _level0.arena_hero_shadow.head.bareskin. = 679
    arena_hero_shadow.torso.bareskin = EMPTY OBJECT
    arena_hero_shadow.Rupperarm.bareskin = EMPTY OBJECT
    arena_hero_shadow.Rfoot = EMPTY OBJECT
    arena_hero_shadow.Lfoot = EMPTY OBJECT
    arena_hero_shadow.Llowerleg.bareskin = EMPTY OBJECT
    arena_hero_shadow.Rlowerleg.bareskin = EMPTY OBJECT
    arena_hero_shadow.Rupperleg.bareskin = EMPTY OBJECT
    arena_hero_shadow.Lupperleg.bareskin = EMPTY OBJECT
    _level0.arena_villain.bounceitem = [type Function]
    _level0.arena_villain. = 21
    _level0.arena_villain.gladiator_dir = left
    arena_villain.Llowerarm.bareskin = EMPTY OBJECT
    _level0.arena_villain.weapon. = 439
    _level0.arena_villain.weapon.realweapon.weapon. = 439
    arena_villain.weapon.realweapon.weapon.realweapon = EMPTY OBJECT
    arena_villain.Lupperarm.bareskin = EMPTY OBJECT
    arena_villain.shield = EMPTY OBJECT
    arena_villain.Rlowerarm.shield = EMPTY OBJECT
    arena_villain.Rlowerarm.bareskin = EMPTY OBJECT
    arena_villain.head.hair = EMPTY OBJECT
    arena_villain.head.features = EMPTY OBJECT
    arena_villain.head.facehair = EMPTY OBJECT
    _level0.arena_villain.head.mouth. = 384
    _level0.arena_villain.head.eyes. = 351
    arena_villain.head.instance104912 = EMPTY OBJECT
    arena_villain.head.instance104911 = EMPTY OBJECT
    arena_villain.head.instance104910 = EMPTY OBJECT
    _level0.arena_villain.head.bareskin. = 679
    arena_villain.torso.bareskin = EMPTY OBJECT
    arena_villain.Rupperarm.bareskin = EMPTY OBJECT
    arena_villain.Rfoot = EMPTY OBJECT
    arena_villain.Lfoot = EMPTY OBJECT
    arena_villain.Llowerleg.bareskin = EMPTY OBJECT
    arena_villain.Rlowerleg.bareskin = EMPTY OBJECT
    arena_villain.Rupperleg.bareskin = EMPTY OBJECT
    arena_villain.Lupperleg.bareskin = EMPTY OBJECT
    _level0.arena_hero.bounceitem = [type Function]
    _level0.arena_hero. = 21
    _level0.arena_hero.gladiator_dir = right
    arena_hero.Llowerarm.bareskin = EMPTY OBJECT
    _level0.arena_hero.weapon. = 439
    _level0.arena_hero.weapon.realweapon.weapon. = 439
    arena_hero.weapon.realweapon.weapon.realweapon = EMPTY OBJECT
    arena_hero.Lupperarm.bareskin = EMPTY OBJECT
    arena_hero.shield = EMPTY OBJECT
    arena_hero.Rlowerarm.shield = EMPTY OBJECT
    arena_hero.Rlowerarm.bareskin = EMPTY OBJECT
    arena_hero.head.hair = EMPTY OBJECT
    arena_hero.head.features = EMPTY OBJECT
    _level0.arena_hero.head.mouth. = 384
    _level0.arena_hero.head.eyes. = 351
    arena_hero.head.instance104909 = EMPTY OBJECT
    arena_hero.head.instance104908 = EMPTY OBJECT
    arena_hero.head.instance104907 = EMPTY OBJECT
    _level0.arena_hero.head.bareskin. = 679
    arena_hero.torso.bareskin = EMPTY OBJECT
    arena_hero.Rupperarm.bareskin = EMPTY OBJECT
    arena_hero.Rfoot = EMPTY OBJECT
    arena_hero.Lfoot = EMPTY OBJECT
    arena_hero.Llowerleg.bareskin = EMPTY OBJECT
    arena_hero.Rlowerleg.bareskin = EMPTY OBJECT
    arena_hero.Rupperleg.bareskin = EMPTY OBJECT
    arena_hero.Lupperleg.bareskin = EMPTY OBJECT
    portrait_villain = EMPTY OBJECT
    portrait_hero = EMPTY OBJECT
    townhero = EMPTY OBJECT
    _level0.character_delete_string = <p align="left"></p>
    _level0.charname = <p align="center"></p>
    _level0.error_message = <p align="left"></p><p align="left"></p>
    _level0.character_list = <p align="left"></p>
    _level0.hequipped_weapon = 1
    _level0.hsecondaryweapon_pot = 0
    _level0.hsecondary_weapon_ench = 0
    _level0.hsecondary_weapon = 0
    _level0.hweapon_pot = 0
    _level0.hweapon_ench = 0
    _level0.hweapon = 0
    _level0.hhelmet = 0
    _level0.hlevel = 0
    characterDNA = Nameless,1,3,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,125,1,0,2500,1,0,0,0,1,1,1,1,1,1,1,0,1,0,0,0,0,0,5,1,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,123
    charColor = EMPTY OBJECT
    _level0.charColorTransform.ra = 0
    _level0.charColorTransform.rb = 0
    _level0.charColorTransform.ga = 0
    _level0.charColorTransform.gb = 0
    _level0.charColorTransform.ba = 0
    _level0.charColorTransform.bb = 0
    _level0.charColorTransform.aa = 100
    _level0.charColorTransform.ab = 0
    _level0.help = Welcome to character creation. It's time to create the ultimate gladiator! Rollover each section for help.
    mouthexpression = normal,normal,sad,happy,laugh,scared,angry,drunk,rude,smirk,thoughful,cheesy
    eyesexpression = normal,normal,up,down,left,right,scared,happy,angry,sad,pain,blink
    _level0.game.champion.psyche_up = 1
    _level0.game.champion.backup_inventory_maxslots = 2
    _level0.game.champion.backup_inventory6 = 1
    _level0.game.champion.backup_inventory5 = 1
    _level0.game.champion.backup_inventory4 = 1
    _level0.game.champion.backup_inventory3 = 1
    _level0.game.champion.backup_inventory2 = 1
    _level0.game.champion.backup_inventory1 = 1
    _level0.game.champion.backup_shield = 0
    _level0.game.champion.backup_secondary_weapon = 0
    _level0.game.champion.backup_weapon = 0
    _level0.game.champion.backup_boot = 0
    _level0.game.champion.backup_shinguard = 0
    _level0.game.champion.backup_greaves = 0
    _level0.game.champion.backup_helmet = 0
    _level0.game.champion.backup_breastplate = 0
    _level0.game.champion.backup_gauntlet = 0
    _level0.game.champion.backup_shoulderguard = 0
    _level0.game.champion.backup_magicka = 0
    _level0.game.champion.backup_stamina = 0
    _level0.game.champion.backup_charisma = 0
    _level0.game.champion.backup_vitality = 0
    _level0.game.champion.backup_defence = 0
    _level0.game.champion.backup_attack = 0
    _level0.game.champion.backup_speed = 1
    _level0.game.champion.backup_strength = 0
    _level0.game.champion.hitpointsdisplay = 10 / 10
    _level0.game.champion.character_xp = 243
    _level0.game.champion.ammo_left = 5
    _level0.game.champion.staminaleft = 100
    _level0.game.champion.armourclass = 0
    _level0.game.champion.armourclass_max = 0
    _level0.game.champion.hitpoints = 10
    _level0.game.champion.charweight = 110
    _level0.game.champion.charinches = 5
    _level0.game.champion.charfeet = 5
    _level0.game.champion.charheight = 5'5
    _level0.game.champion.movement_speed = 4
    _level0.game.champion.staminamax = 100
    _level0.game.champion.hitpointsmax = 10
    _level0.game.champion.shield_defence = 0
    _level0.game.champion.boot_defence = 0
    _level0.game.champion.gauntlet_defence = 0
    _level0.game.champion.shoulderguard_defence = 0
    _level0.game.champion.greaves_defence = 0
    _level0.game.champion.shinguard_defence = 0
    _level0.game.champion.helmet_defence = 0
    _level0.game.champion.breastplate_defence = 0
    _level0.game.champion.attack_speed = undefined
    _level0.game.champion.attack_type = undefined
    _level0.game.champion.secondary_max_damage = 3
    _level0.game.champion.secondary_min_damage = 1
    _level0.game.champion.max_damage = 3
    _level0.game.champion.min_damage = 1
    _level0.game.champion.secondary_weapon_enchantment_damage = 0
    _level0.game.champion.secondary_weapon_enchantment_type_name = 
    _level0.game.champion.secondary_weapon_max_damage = 3
    _level0.game.champion.secondary_weapon_min_damage = 1
    _level0.game.champion.secondary_weapon_range = 124
    _level0.game.champion.secondary_weapon_weight = 5
    _level0.game.champion.secondary_weapon_typename = bashing
    _level0.game.champion.secondary_weapon_name = Rusty knife
    _level0.game.champion.secondary_weapon_type = 2
    _level0.game.champion.weapon_enchantment_damage = 0
    _level0.game.champion.weapon_enchantment_type_name = 
    _level0.game.champion.weapon_max_damage = 3
    _level0.game.champion.weapon_min_damage = 1
    _level0.game.champion.weapon_range = 124
    _level0.game.champion.weapon_weight = 5
    _level0.game.champion.weapon_typename = bashing
    _level0.game.champion.weapon_name = Rusty knife
    _level0.game.champion.weapon_type = 2
    _level0.game.champion.physical_size = 80
    _level0.game.champion.equipped_weapon = 1
    _level0.game.champion.maximum_ammo = 5
    _level0.game.champion.secondary_weapon_enchantment_type = 0
    _level0.game.champion.secondary_weapon_enchantment_potency = 0
    _level0.game.champion.secondary_weapon = 0
    _level0.game.champion.battleslost = 0
    _level0.game.champion.days_in_arena = 1
    _level0.game.champion.battleswon = 0
    _level0.game.champion.inventory_maxslots = 2
    _level0.game.champion.inventory6 = 1
    _level0.game.champion.inventory5 = 1
    _level0.game.champion.inventory4 = 1
    _level0.game.champion.inventory3 = 1
    _level0.game.champion.inventory2 = 1
    _level0.game.champion.inventory1 = 1
    _level0.game.champion.weapon_enchantment_type = 0
    _level0.game.champion.weapon_enchantment_potency = 0
    _level0.game.champion.gladiatorscore = 0
    _level0.game.champion.current_tournament = 1
    _level0.game.champion.goldpieces = 2500
    _level0.game.champion.mostpowerfulfoe = 0
    _level0.game.champion.villain_xp = 1
    _level0.game.champion.experienceneeded = 125
    _level0.game.champion.experience = 0
    _level0.game.champion.herolevel = 1
    _level0.game.champion.magicka = 0
    _level0.game.champion.stamina = 0
    _level0.game.champion.charisma = 0
    _level0.game.champion.vitality = 0
    _level0.game.champion.defence = 0
    _level0.game.champion.attack = 0
    _level0.game.champion.speed = 1
    _level0.game.champion.strength = 0
    _level0.game.champion.battlesfought = 0
    _level0.game.champion.shield = 0
    _level0.game.champion.weapon = 0
    _level0.game.champion.boot = 0
    _level0.game.champion.shinguard = 0
    _level0.game.champion.greaves = 0
    _level0.game.champion.helmet = 0
    _level0.game.champion.breastplate = 0
    _level0.game.champion.gauntlet = 0
    _level0.game.champion.shoulderguard = 0
    _level0.game.champion.facehairstyle = 12
    _level0.game.champion.hairstyle = 14
    _level0.game.champion.features = 1
    _level0.game.champion.haircolor = 19
    _level0.game.champion.skincolor = 1
    _level0.game.champion.hero_name = Nameless
    game.champion.characterDNA = Fearful prisoner,1,19,1,14,12,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,1,0,125,1,0,2500,1,0,0,0,1,1,1,1,1,1,2,0,1,0,0,0,0,0,5,1
    _level0.game.champion.character_intro = This poor soul has been rotting in the dungeon for over twenty years. He lost his will to live long ago and should prove no match for you.
    _level0.game.champion.character_quote = This poor soul has been rotting in the dungeon for over twenty years. He lost his will to live long ago and should prove no match for you.
    _level0.game.champion.character_name = Fearful prisoner
    _level0.game.champion.charDNA = Fearful prisoner,1,19,1,14,12,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,1,0,125,1,0,2500,1,0,0,0,1,1,1,1,1,1,2,0,1,0,0,0,0,0,5,1
    _level0.game.villain.psyche_up = 1
    _level0.game.villain.backup_inventory_maxslots = 2
    _level0.game.villain.backup_inventory6 = 1
    _level0.game.villain.backup_inventory5 = 1
    _level0.game.villain.backup_inventory4 = 1
    _level0.game.villain.backup_inventory3 = 1
    _level0.game.villain.backup_inventory2 = 1
    _level0.game.villain.backup_inventory1 = 1
    _level0.game.villain.backup_shield = 0
    _level0.game.villain.backup_secondary_weapon = 0
    _level0.game.villain.backup_weapon = 0
    _level0.game.villain.backup_boot = 0
    _level0.game.villain.backup_shinguard = 0
    _level0.game.villain.backup_greaves = 0
    _level0.game.villain.backup_helmet = 0
    _level0.game.villain.backup_breastplate = 0
    _level0.game.villain.backup_gauntlet = 0
    _level0.game.villain.backup_shoulderguard = 0
    _level0.game.villain.backup_magicka = 0
    _level0.game.villain.backup_stamina = 0
    _level0.game.villain.backup_charisma = 0
    _level0.game.villain.backup_vitality = 0
    _level0.game.villain.backup_defence = 0
    _level0.game.villain.backup_attack = 0
    _level0.game.villain.backup_speed = 1
    _level0.game.villain.backup_strength = 0
    _level0.game.villain.hitpointsdisplay = 10 / 10
    _level0.game.villain.character_xp = 243
    _level0.game.villain.ammo_left = 5
    _level0.game.villain.staminaleft = 100
    _level0.game.villain.armourclass = 0
    _level0.game.villain.armourclass_max = 0
    _level0.game.villain.hitpoints = 10
    _level0.game.villain.charweight = 110
    _level0.game.villain.charinches = 5
    _level0.game.villain.charfeet = 5
    _level0.game.villain.charheight = 5'5
    _level0.game.villain.movement_speed = 4
    _level0.game.villain.staminamax = 100
    _level0.game.villain.hitpointsmax = 10
    _level0.game.villain.shield_defence = 0
    _level0.game.villain.boot_defence = 0
    _level0.game.villain.gauntlet_defence = 0
    _level0.game.villain.shoulderguard_defence = 0
    _level0.game.villain.greaves_defence = 0
    _level0.game.villain.shinguard_defence = 0
    _level0.game.villain.helmet_defence = 0
    _level0.game.villain.breastplate_defence = 0
    _level0.game.villain.attack_speed = undefined
    _level0.game.villain.attack_type = undefined
    _level0.game.villain.secondary_max_damage = 3
    _level0.game.villain.secondary_min_damage = 1
    _level0.game.villain.max_damage = 3
    _level0.game.villain.min_damage = 1
    _level0.game.villain.secondary_weapon_enchantment_damage = 0
    _level0.game.villain.secondary_weapon_enchantment_type_name = 
    _level0.game.villain.secondary_weapon_max_damage = 3
    _level0.game.villain.secondary_weapon_min_damage = 1
    _level0.game.villain.secondary_weapon_range = 124
    _level0.game.villain.secondary_weapon_weight = 5
    _level0.game.villain.secondary_weapon_typename = bashing
    _level0.game.villain.secondary_weapon_name = Rusty knife
    _level0.game.villain.secondary_weapon_type = 2
    _level0.game.villain.weapon_enchantment_damage = 0
    _level0.game.villain.weapon_enchantment_type_name = 
    _level0.game.villain.weapon_max_damage = 3
    _level0.game.villain.weapon_min_damage = 1
    _level0.game.villain.weapon_range = 124
    _level0.game.villain.weapon_weight = 5
    _level0.game.villain.weapon_typename = bashing
    _level0.game.villain.weapon_name = Rusty knife
    _level0.game.villain.weapon_type = 2
    _level0.game.villain.physical_size = 80
    _level0.game.villain.equipped_weapon = 1
    _level0.game.villain.maximum_ammo = 5
    _level0.game.villain.secondary_weapon_enchantment_type = 0
    _level0.game.villain.secondary_weapon_enchantment_potency = 0
    _level0.game.villain.secondary_weapon = 0
    _level0.game.villain.battleslost = 0
    _level0.game.villain.days_in_arena = 1
    _level0.game.villain.battleswon = 0
    _level0.game.villain.inventory_maxslots = 2
    _level0.game.villain.inventory6 = 1
    _level0.game.villain.inventory5 = 1
    _level0.game.villain.inventory4 = 1
    _level0.game.villain.inventory3 = 1
    _level0.game.villain.inventory2 = 1
    _level0.game.villain.inventory1 = 1
    _level0.game.villain.weapon_enchantment_type = 0
    _level0.game.villain.weapon_enchantment_potency = 0
    _level0.game.villain.gladiatorscore = 0
    _level0.game.villain.current_tournament = 1
    _level0.game.villain.goldpieces = 2500
    _level0.game.villain.mostpowerfulfoe = 0
    _level0.game.villain.villain_xp = 1
    _level0.game.villain.experienceneeded = 125
    _level0.game.villain.experience = 0
    _level0.game.villain.herolevel = 1
    _level0.game.villain.magicka = 0
    _level0.game.villain.stamina = 0
    _level0.game.villain.charisma = 0
    _level0.game.villain.vitality = 0
    _level0.game.villain.defence = 0
    _level0.game.villain.attack = 0
    _level0.game.villain.speed = 1
    _level0.game.villain.strength = 0
    _level0.game.villain.battlesfought = 0
    _level0.game.villain.shield = 0
    _level0.game.villain.weapon = 0
    _level0.game.villain.boot = 0
    _level0.game.villain.shinguard = 0
    _level0.game.villain.greaves = 0
    _level0.game.villain.helmet = 0
    _level0.game.villain.breastplate = 0
    _level0.game.villain.gauntlet = 0
    _level0.game.villain.shoulderguard = 0
    _level0.game.villain.facehairstyle = 12
    _level0.game.villain.hairstyle = 14
    _level0.game.villain.features = 1
    _level0.game.villain.haircolor = 19
    _level0.game.villain.skincolor = 1
    _level0.game.villain.hero_name = Nameless
    game.villain.characterDNA = Fearful prisoner,1,19,1,14,12,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,1,0,125,1,0,2500,1,0,0,0,1,1,1,1,1,1,2,0,1,0,0,0,0,0,5,1
    _level0.game.villain.character_intro = This poor soul has been rotting in the dungeon for over twenty years. He lost his will to live long ago and should prove no match for you.
    _level0.game.villain.character_quote = This poor soul has been rotting in the dungeon for over twenty years. He lost his will to live long ago and should prove no match for you.
    _level0.game.villain.character_name = Fearful prisoner
    _level0.game.villain.charDNA = Fearful prisoner,1,19,1,14,12,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,1,0,125,1,0,2500,1,0,0,0,1,1,1,1,1,1,2,0,1,0,0,0,0,0,5,1
    _level0.game.hero.magicka_percentage = 56
    _level0.game.hero.snipe_percentage_bonus = undefined
    _level0.game.hero.snipe_percentage = undefined
    _level0.game.hero.bombard_percentage_bonus = undefined
    _level0.game.hero.bombard_percentage = undefined
    _level0.game.hero.taunt_percentage = 37
    _level0.game.hero.bash_percentage = 22
    _level0.game.hero.quick_percentage = 73
    _level0.game.hero.normal_percentage = 56
    _level0.game.hero.power_percentage = 37
    _level0.game.hero.longestbattle = 0
    _level0.game.hero.psyche_up = 1
    _level0.game.hero.backup_inventory_maxslots = 1
    _level0.game.hero.backup_inventory6 = 1
    _level0.game.hero.backup_inventory5 = 1
    _level0.game.hero.backup_inventory4 = 1
    _level0.game.hero.backup_inventory3 = 1
    _level0.game.hero.backup_inventory2 = 1
    _level0.game.hero.backup_inventory1 = 1
    _level0.game.hero.backup_shield = 0
    _level0.game.hero.backup_secondary_weapon = 0
    _level0.game.hero.backup_weapon = 0
    _level0.game.hero.backup_boot = 0
    _level0.game.hero.backup_shinguard = 0
    _level0.game.hero.backup_greaves = 0
    _level0.game.hero.backup_helmet = 0
    _level0.game.hero.backup_breastplate = 0
    _level0.game.hero.backup_gauntlet = 0
    _level0.game.hero.backup_shoulderguard = 0
    _level0.game.hero.backup_magicka = 1
    _level0.game.hero.backup_stamina = 1
    _level0.game.hero.backup_charisma = 1
    _level0.game.hero.backup_vitality = 1
    _level0.game.hero.backup_defence = 1
    _level0.game.hero.backup_attack = 1
    _level0.game.hero.backup_speed = 1
    _level0.game.hero.backup_strength = 1
    _level0.game.hero.hitpointsdisplay = 30 / 30
    _level0.game.hero.character_xp = 296
    _level0.game.hero.ammo_left = 5
    _level0.game.hero.staminaleft = 110
    _level0.game.hero.armourclass = 0
    _level0.game.hero.armourclass_max = 0
    _level0.game.hero.hitpoints = 30
    _level0.game.hero.charweight = 117
    _level0.game.hero.charinches = 5
    _level0.game.hero.charfeet = 5
    _level0.game.hero.charheight = 5'5
    _level0.game.hero.experiencelast = 0
    _level0.game.hero.movement_speed = 4
    _level0.game.hero.staminamax = 110
    _level0.game.hero.hitpointsmax = 30
    _level0.game.hero.shield_defence = 0
    _level0.game.hero.boot_defence = 0
    _level0.game.hero.gauntlet_defence = 0
    _level0.game.hero.shoulderguard_defence = 0
    _level0.game.hero.greaves_defence = 0
    _level0.game.hero.shinguard_defence = 0
    _level0.game.hero.helmet_defence = 0
    _level0.game.hero.breastplate_defence = 0
    _level0.game.hero.attack_speed = undefined
    _level0.game.hero.attack_type = undefined
    _level0.game.hero.secondary_max_damage = 4
    _level0.game.hero.secondary_min_damage = 2
    _level0.game.hero.max_damage = 5
    _level0.game.hero.min_damage = 3
    _level0.game.hero.secondary_weapon_enchantment_damage = 0
    _level0.game.hero.secondary_weapon_enchantment_type_name = 
    _level0.game.hero.secondary_weapon_max_damage = 3
    _level0.game.hero.secondary_weapon_min_damage = 1
    _level0.game.hero.secondary_weapon_range = 125
    _level0.game.hero.secondary_weapon_weight = 5
    _level0.game.hero.secondary_weapon_typename = bashing
    _level0.game.hero.secondary_weapon_name = Rusty knife
    _level0.game.hero.secondary_weapon_type = 2
    _level0.game.hero.weapon_enchantment_damage = 0
    _level0.game.hero.weapon_enchantment_type_name = 
    _level0.game.hero.weapon_max_damage = 3
    _level0.game.hero.weapon_min_damage = 1
    _level0.game.hero.weapon_range = 125
    _level0.game.hero.weapon_weight = 5
    _level0.game.hero.weapon_typename = bashing
    _level0.game.hero.weapon_name = Rusty knife
    _level0.game.hero.weapon_type = 2
    _level0.game.hero.physical_size = 81
    _level0.game.hero.score = 0
    _level0.game.hero.character_name = Nameless
    _level0.game.hero.equipped_weapon = 1
    _level0.game.hero.maximum_ammo = 5
    _level0.game.hero.secondary_weapon_enchantment_type = 0
    _level0.game.hero.secondary_weapon_enchantment_potency = 0
    _level0.game.hero.secondary_weapon = 0
    _level0.game.hero.battleslost = 0
    _level0.game.hero.days_in_arena = 1
    _level0.game.hero.battleswon = 0
    _level0.game.hero.inventory_maxslots = 1
    _level0.game.hero.inventory6 = 1
    _level0.game.hero.inventory5 = 1
    _level0.game.hero.inventory4 = 1
    _level0.game.hero.inventory3 = 1
    _level0.game.hero.inventory2 = 1
    _level0.game.hero.inventory1 = 1
    _level0.game.hero.weapon_enchantment_type = 0
    _level0.game.hero.weapon_enchantment_potency = 0
    _level0.game.hero.gladiatorscore = 0
    _level0.game.hero.current_tournament = 1
    _level0.game.hero.goldpieces = 2500
    _level0.game.hero.mostpowerfulfoe = Fearful prisoner  Level 1
    _level0.game.hero.villain_xp = 243
    _level0.game.hero.experienceneeded = 125
    _level0.game.hero.experience = 0
    _level0.game.hero.herolevel = 1
    _level0.game.hero.magicka = 1
    _level0.game.hero.stamina = 1
    _level0.game.hero.charisma = 1
    _level0.game.hero.vitality = 1
    _level0.game.hero.defence = 1
    _level0.game.hero.attack = 1
    _level0.game.hero.speed = 1
    _level0.game.hero.strength = 1
    _level0.game.hero.battlesfought = 0
    _level0.game.hero.shield = 0
    _level0.game.hero.weapon = 0
    _level0.game.hero.boot = 0
    _level0.game.hero.shinguard = 0
    _level0.game.hero.greaves = 0
    _level0.game.hero.helmet = 0
    _level0.game.hero.breastplate = 0
    _level0.game.hero.gauntlet = 0
    _level0.game.hero.shoulderguard = 0
    _level0.game.hero.facehairstyle = 0
    _level0.game.hero.hairstyle = 1
    _level0.game.hero.features = 1
    _level0.game.hero.haircolor = 3
    _level0.game.hero.skincolor = 1
    _level0.game.hero.hero_name = Nameless
    game.hero.characterDNA = Nameless,1,3,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,125,1,0,2500,1,0,0,0,1,1,1,1,1,1,1,0,1,0,0,0,0,0,5,1
    _level0.game.hero.charDNA = Nameless,1,3,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,125,1,0,2500,1,0,0,0,1,1,1,1,1,1,1,0,1,0,0,0,0,0,5,1
    _level0.game.hero.statpoints = 9
    _level0.magicka = 1
    _level0.stamina = 1
    _level0.charisma = 1
    _level0.vitality = 1
    _level0.defence = 1
    _level0.attack = 1
    _level0.speed = 1
    _level0.strength = 1
    _level0.statpoints = 9
    _level0.charDNA =  
    _level0.loadglad = 
    _level0.createglad = create new gladiator
    _level0.check_for_nan = [type Function]
    _level0.colorhero = [type Function]
    _level0.constructvillainDNA = [type Function]
    _level0.constructDNA = [type Function]
    _level0.skincharacter = [type Function]
    _level0.updatecast = [type Function]
    _level0.begincolouring = [type Function]
    _level0.updatecharacter = [type Function]
    _level0.initcolour = [type Function]
    _level0.initcharacter = [type Function]
    _level0.randomise_gladiator = [type Function]
    _level0.min_max = [type Function]
    _level0.randomBetween = [type Function]
    _level0.build_body_buttons = [type Function]
    _level0.day_night_cycle = [type Function]
    _level0.initwarrior = [type Function]
    _level0.initsystem = [type Function]
    tournament20 = 50,20,6,Emperor's Throne III,Those twenty great champions who defeat their own demons now face off in this, the ultimate tournament. Arena champions and heroes of legend will meet the Emperor in single combat. All roads have led to this, your greatest test.
    tournament19 = 50,20,6,Emperor's Throne II,Those twenty great champions who defeat their own demons now face off in this, the ultimate tournament. Arena champions and heroes of legend will meet the Emperor in single combat. All roads have led to this, your greatest test.
    tournament18 = 50,20,6,Emperor's Throne,Those twenty great champions who defeat their own demons now face off in this, the ultimate tournament. Arena champions and heroes of legend will meet the Emperor in single combat. All roads have led to this, your greatest test.
    tournament17 = 48,20,6,Emperor's Invitational,Winners of the Archangel's Mantle are invited to the Imperial Palace to fight in a series of tournaments overseen by the Emperor. Win your way to the top of the ladder here and confront your ultimate self.
    tournament16 = 46,19,5,Archangel's Mantle,The gods keep a keen eye on the tournament and send down an archangel each year to challenge the most worthy gladiators. The archangels, avatars of the gods themselves, will challenge even the best gladiators right to the very core.
    tournament15 = 44,18,5,Orb of Bargle,The evil sorcerer Bargle has long terrorised the realm with his malevelont wizardry. He hosts a tournament here for his own inscrutable purposes. You have been invited to compete.
    tournament14 = 42,17,5,Duel of Heroes,The Duel is the ultimate celebrity tournament in the realm. Famous warriors and legendary fighters, past and present, dazzle the crowd with some of the greatest one on one combat ever seen.
    tournament13 = 39,16,1,Archfiend's Furnace,A vile demonic presence is trapped the Emperor's dungeons but breaks free each year to plague the realm. Only the bravest gladiators may venture deep into the dungeons to enslave him once again.
    tournament12 = 36,15,5,Imperial Open,Gladiators who rise to such lofty heights as yours are invited to fight in the mighty Imperial Collesseum for the first time. The breathtaking collesseum is the largest arena in the realm, and only the most skilled warriors may grace its sands.
    tournament11 = 33,14,4,Mighty Sandal,Sandals, being both comfortable and practical, are much favoured by the citizens of the realm. So much so that this tournament for veteran gladiators has even been named after the humble sandal, the realm's favourite footwear apparel.
    tournament10 = 30,13,4,Gaiax' Eye,The monstrous cyclopes Gaiax boasts that the first man to defeat him in combat will have his eye as a prize. The eye is rumoured to be worth a small fortune in gold.
    tournament9 = 27,12,4,Master's Court,The Master's Court is the first tournament to be held in the old Grand Arena, the second largest stadium in the realm. Many great gladiators have fought and died competing for this most prestigious of titles.
    tournament8 = 24,11,3,Pillars of Spheracles,Spheracles, once beloved of the gods, was punished to forever move giant stones with a pillar with only one week of rest a year. In that week, his avatar travels to the Arena to host a tournament held in his honour.
    tournament7 = 21,10,1,Dungeon Hack,Since many gladiators were once prisoners, it seems fitting that a tournament is held in the emperor's dungeon every so often. It is the highlight of the year for the dungeon's inmates, most of whom don't get out very much at all.
    tournament6 = 18,9,3,Penitent King's Robe,As legend has it, the Penitent King ruled as a tyrant over the land for much of his life until a kitchen serf saved him from drowning. He saw the error of his ways, and gave the peasant his royal robe, which has since become a much sought after treasure for gladiators to compete over.
    tournament5 = 15,8,3,Great Beast's Cup,The Great Beaat is spoken about in hushed whispers throughout this part of Brandor, and with good reason. He has never been defeated in combat. Each year he invites the bravest warriors to fight for the honour of facing him in single combat.
    tournament4 = 12,7,3,Silver Circle Invitational,The deeply pious Knights of the Silver Circle are one of the best fighting forces in all Brandor. Mostly made up of crusading lords, the order is secretive and uses the tournament to fish for possible new recruits.
    tournament3 = 9,6,2,Shardstrike Memorial,Bors Shardstrike was a great general who died fighting at the Defence of Phaetor in 1044. This tournament is held in his honour and many brave soldiers compete to hold the title of Shardstriker.
    tournament2 = 7,5,2,Midsummer Blades,The Midsummer Festival is held at the height of summer and attracts travellers from all across the realms of Brandor. One of the Festival's highlights is the Midsummer Blades, a tournament for up and coming gladiators such as yourself.
    tournament1 = 4,4,2,Woolridge's Meat Emporium Cup,John 'The Butcher' Woolridge is a pillar of the community. Every year he hosts a tournament for low level gladiators to gain valuable experience. The winner even gets to take on Woolridge himself for a shot at big prizemoney.
    arena_names = ,Dungeon,Provincial Arena,The Ampitheatre,Grand Arena,Imperial Collesseum,Emperor's Palace
    tournament_table = EMPTY OBJECT
    inventory49 = cast_death_from_above,Molten Death,1,60,Unleash molten rocks from the heavens. Does 400-800 damage
    inventory48 = cast_teleport,Teleport,1,3,Teleport to a random spot on the arena sands
    inventory47 = cast_adulation,Adulation,1,8,Magically charm the crowd
    inventory46 = cast_regenerate,Regenerate,1,15,Your health will replentish quickly each turn for a short time
    inventory45 = cast_boundless_energy,Boundless Energy,1,15,Unlimited stamina for a short time
    inventory44 = cast_weaken_armour,Weaken Armour,1,12,Destroys up to three pieces of your opponent's armour
    inventory43 = cast_rejuvinate,Rejuvinate,1,40,Totally heals your health, replentishes your stamina and repairs your armour
    inventory42 = cast_colossus,Colossus,1,50,Turn into a massive colossus with huge strength and attack for a short time
    inventory41 = cast_bloodlust,Bloodlust,1,15,Increases your strength , but reduces your agility for a short time
    inventory40 = cast_swiftsandals,Swift Sandals,1,6,Double your movement speed for a short time
    inventory39 = cast_command,Command,1,8,Command your opponent move towards you and meet you in melee combat
    inventory38 = cast_gale,Gale,1,4,A gust of wind that knocks your opponent back a great distance
    inventory37 = cast_whirlwind,Whirlwind,1,10,A powerful whirlwind attack that requires no psyching up to cause grievous damage
    inventory36 = cast_ghost_strike,Ghost Strike,1,16,Phase next to your opponent for a power attack, then phase back
    inventory35 = cast_frightning_bolt,Frightning Bolt,1,24,Devastating lightning bolts that do 200-400 damage
    inventory34 = cast_lightning_bolt,Lightning Bolt,1,8,Close-ranged lightning bolts leap at your opponent for 100-200 damage
    inventory33 = cast_little_fat_kid,Little Fat Kid,1,25,Unleash the power of the Little Fat Kid to shrink and weaken your opponent
    inventory32 = cast_dire_fireball,Dire Fireball,1,30,A ranged fireball that does 300-600 damage to opponents
    inventory31 = cast_hell_fireball,Hell Fireball,1,20,A ranged fireball that does 150-450 damage to opponents
    inventory30 = cast_fireball,Fireball,1,10,A ranged fireball that does 80-160 damage to opponents
    inventory9 = drink_potion,Maximum armour oil,1,20,Totally repairs your remaining armour
    inventory8 = drink_potion,Medium armour oil,1,10,Repairs 50% of your remaining armour
    inventory7 = drink_potion,Maximum stamina vial,1,16,Totally replentishes your stamina
    inventory6 = drink_potion,Medium stamina vial,1,8,Replentish 50% of your stamina
    inventory5 = drink_potion,Maximum health potion,1,24,Heals all of your health
    inventory4 = drink_potion,Large health potion,1,16,Heals 75% of your health
    inventory3 = drink_potion,Medium health potion,1,8,Heals 50% of your health
    inventory2 = drink_potion,Small health potion,1,4,Heals 25% of your health
    inventory1 = ,Nothing,1,1,There is nothing in this inventory slot
    inventory0 = ,Nothing,1,1,There is nothing in this inventory slot
    inventory_table = EMPTY OBJECT
    weapon220 = 1,Blade of the Empire,3,200,800,4
    weapon210 = 1,Wicks Staff,3,30,300,3
    weapon207 = 1,The Crystal Falchion,3,40,150,3
    weapon206 = 1,Contemplation,3,30,110,3
    weapon205 = 3,Hammer of Ownage,3,25,100,3
    weapon204 = 3,Pillar of Spheracles,3,25,100,2
    weapon203 = 2,Axe of Persuasion,4,20,80,2
    weapon202 = 1,The Scurvy Blade,3,10,30,2
    weapon201 = 1,Shamrock,4,5,19,2
    weapon80 = 4,Doombolt Crossbow,1,23,529,100
    weapon79 = 4,Falcon Crossbow,2,22,484,100
    weapon78 = 4,Knight Crossbow,2,21,441,100
    weapon77 = 4,Titanium Warbow,3,20,400,100
    weapon76 = 4,Ironforge Warbow,1,19,361,100
    weapon75 = 4,Seer's Bow,1,18,324,4
    weapon74 = 4,Wyvern Bow,4,17,289,100
    weapon73 = 4,Kraken Bow,4,16,256,100
    weapon72 = 4,Batwing Bow,3,15,225,100
    weapon71 = 4,Crabclaw Bow,3,14,196,100
    weapon70 = 4,Reinforced Longbow,3,13,169,100
    weapon69 = 4,Steel Longbow,3,12,144,100
    weapon68 = 4,Oak Longbow,3,11,121,100
    weapon67 = 4,Tracker's Bow,3,10,100,100
    weapon66 = 4,Hunter's Bow,3,9,81,100
    weapon65 = 4,Yew Bow,3,8,64,4
    weapon64 = 4,Shuriken,4,7,49,100
    weapon63 = 4,Oak Slingshot,5,6,36,100
    weapon62 = 4,Iron Slingshot,5,5,25,100
    weapon61 = 4,Children's Slingshot,5,4,16,100
    weapon60 = 2,Dual Maul,1,160,480,3
    weapon59 = 2,Skull staff,3,140,420,3
    weapon58 = 2,Quake Staff,4,120,360,3
    weapon57 = 2,Bonecrusher Cudgel,2,100,30,3
    weapon56 = 2,Imperial Warhammer,2,90,270,3
    weapon55 = 2,Heavy Mallet,1,80,250,2
    weapon54 = 2,Claw Hammer,3,70,210,2
    weapon53 = 2,Sledgehammer,1,60,180,2
    weapon52 = 2,Spiked Maul,2,50,150,2
    weapon51 = 2,Maul,2,45,135,2
    weapon50 = 2,Studded Mace,3,40,120,2
    weapon49 = 2,Morning Star,3,35,105,2
    weapon48 = 2,Warhammer,3,30,90,2
    weapon47 = 2,Spiked Mace,2,25,75,2
    weapon46 = 2,Steel Mace,3,20,60,2
    weapon45 = 2,Iron Mace,3,15,45,1
    weapon44 = 2,Wooden club,3,10,30,1
    weapon43 = 2,Knuckle Duster,5,8,24,1
    weapon42 = 2,Hammer,4,5,15,1
    weapon41 = 2,Blackjack,4,4,12,1
    weapon40 = 3,Reaper scythe,1,110,440,3
    weapon39 = 3,Pilum,1,100,400,3
    weapon38 = 3,Poleaxe,2,90,360,3
    weapon37 = 3,Awl Pike,2,80,320,3
    weapon36 = 3,Halberd,2,70,280,3
    weapon35 = 3,Ramhead sickle,1,60,240,3
    weapon34 = 3,Hunter spear,3,50,200,3
    weapon33 = 3,Ogre battleaxe,3,45,180,2
    weapon32 = 3,Blacksteel battleaxe,3,40,160,2
    weapon31 = 3,Steel battleaxe,3,35,140,2
    weapon30 = 3,Iron greataxe,2,30,120,2
    weapon29 = 3,Greataxe,3,25,100,2
    weapon28 = 3,Madman's cleaver,1,20,80,2
    weapon27 = 3,Greensteel axe,3,18,72,2
    weapon26 = 3,Berserker axe,3,15,60,1
    weapon25 = 3,Warrior axe,3,10,40,1
    weapon24 = 3,Hatchet,4,8,32,1
    weapon23 = 3,Bronze axe,4,6,24,1
    weapon22 = 3,Hand axe,4,5,20,1
    weapon21 = 3,Cleaver,5,4,16,1
    weapon20 = 1,Daikatana,1,26,676,3
    weapon19 = 1,Kensai Spirit,2,25,625,3
    weapon18 = 1,Ancestor Katana,2,24,576,3
    weapon17 = 1,Katana,3,23,529,3
    weapon16 = 1,Raj Scimitar,1,22,484,2
    weapon15 = 1,Scimitar,1,21,441,2
    weapon14 = 1,Cutlas,4,20,400,2
    weapon13 = 1,Rapier,4,19,361,2
    weapon12 = 1,Crystal Sword,3,18,324,2
    weapon11 = 1,Heartblade,3,16,256,2
    weapon10 = 1,Silver Longsword,3,14,196,2
    weapon9 = 1,Knight Sword,3,12,144,2
    weapon8 = 1,Longsword,3,10,100,2
    weapon7 = 1,Bastard Sword,3,9,81,2
    weapon6 = 1,Claymore,3,8,64,2
    weapon5 = 1,Broadsword,3,7,49,2
    weapon4 = 1,Gladius,4,6,36,1
    weapon3 = 1,Dirk,5,5,25,1
    weapon2 = 1,Shortsword,5,4,16,1
    weapon1 = 1,Dagger,5,3,9,1
    weapon0 = 2,Rusty knife,5,1,3,1
    weaponweights = ,Very heavy,Heavy,Normal,Light,Very light
    weaponenchantments = ,,Flame,Frost,Poison,Wraith
    weaponenchantments_potency = ,Weak,Medium,Strong
    weapontypes = ,slashing,bashing,hacking,ranged
    weapons_table = EMPTY OBJECT
    armoursetweights = 1,1,1,2,3,1,2,2,3,1,1,2,2,3,1,2,3,2,3,1,3,2,2,3,1,2,3
    armoursets = None,None,Peasant,Cutpurse,Brigand,Militia,Veteran,Hoplite,Swashbuckler,Retarius,Myrmidon,Legion,Warlord,Centurion,Knight,Paladin,Templar,Cavalier,Crusader,Avenger,Infernal,Samurai,Demon-plate,Conquerer,Automaton,Champions,Emperors
    armourtypes = ,boot,shinguard,greaves,breastplate,gauntlet,shoulderguard,helmet,shield
    armourconditions = ,Broken,Badly Damaged,Damaged,Slightly Damaged ,Perfect
    armourweights = ,Light,Medium,Heavy
    armour_table = EMPTY OBJECT
    _level0.battlevalues = [type Function]
    _level0.restore_char = [type Function]
    _level0.backup_char = [type Function]
    _level0.itemglow = [type Function]
    _level0.unleash_hell = [type Function]
    _level0.new_char_text = Retrieving saved gladiators, please wait. Alternatively you can start a new gladiator.
    _level0.obj_returned = Attempting new_char
    _level0.item_type = new_char
    _level0.gatewayUrl = http://www.playaholics.com/amfphp/gateway.php
    _level0.save_character = [type Function]
    _level0.handleError = [type Function]
    _level0.handleResult = [type Function]
    _level0.data_send = [type Function]
    _level0.refresh_character = [type Function]
    _level0.fadeFromBlack.prevTime = 0.987
    _level0.fadeFromBlack.isPlaying = false
    _level0.fadeFromBlack._startTime = 18630
    _level0.fadeFromBlack._time = 1
    _level0.fadeFromBlack.broadcastMessage = [type Function]
    fadeFromBlack._listeners = [Tween]
    _level0.fadeFromBlack.change = -100
    _level0.fadeFromBlack.func = [type Function]
    _level0.fadeFromBlack.useSeconds = true
    _level0.fadeFromBlack._duration = 1
    _level0.fadeFromBlack._pos = 0
    _level0.fadeFromBlack.prevPos = 0.0169000000000068
    _level0.fadeFromBlack.begin = 100
    _level0.fadeFromBlack.prop = _alpha
    _level0.fadeFromBlack.obj = undefined
    _level0.clicksound2.position = 104
    _level0.clicksound2.duration = 104
    _level0.clicksound2.id3 = undefined
    _level0.clicksound.position = 0
    _level0.clicksound.duration = 49
    _level0.clicksound.id3 = undefined
    _level0.levelupsong.position = 0
    _level0.levelupsong.duration = 12491
    _level0.levelupsong.id3 = undefined
    _level0.coins.position = 0
    _level0.coins.duration = 809
    _level0.coins.id3 = undefined
    _level0.victory3.position = 0
    _level0.victory3.duration = 4783
    _level0.victory3.id3 = undefined
    _level0.victory2.position = 0
    _level0.victory2.duration = 4820
    _level0.victory2.id3 = undefined
    _level0.victory1.position = 0
    _level0.victory1.duration = 4766
    _level0.victory1.id3 = undefined
    _level0.rooster.position = 0
    _level0.rooster.duration = 1723
    _level0.rooster.id3 = undefined
    _level0.town_night.position = 0
    _level0.town_night.duration = 20596
    _level0.town_night.id3 = undefined
    _level0.town_day.position = 0
    _level0.town_day.duration = 16893
    _level0.town_day.id3 = undefined
    _level0.crowd_boo.position = 0
    _level0.crowd_boo.duration = 2773
    _level0.crowd_boo.id3 = undefined
    _level0.rockyou.position = 0
    _level0.rockyou.duration = 3099
    _level0.rockyou.id3 = undefined
    _level0.crowd_noise.position = 0
    _level0.crowd_noise.duration = 14211
    _level0.crowd_noise.id3 = undefined
    _level0.ypos = 253.15
    _level0.xpos = 400
    _level0.tooltip_box.tool_duration = 0
    _level0.tooltip_box. = 364
    _level0.tooltip_box.tooltip = 
    
    
    
    
    
    
    
    
    
    tooltip_box.instance355 = _level0.tooltips_movie.instance355
    tooltip_box.instance354 = EMPTY OBJECT
    _level0.tempSound.position = undefined
    _level0.tempSound.duration = undefined
    _level0.tempSound.id3 = undefined
    _level0.delete_tooltips = [type Function]
    _level0.tooltips = [type Function]
    _level0.soundeffects = [type Function]
    _level0.Stattooz.pStatsPath = http://log.stattooz.com
    _level0.Stattooz.pGameUrl = http://www.flashgore.com/swords_sandals2.swf
    _level0.Stattooz.pPlayer = ActiveX
    _level0.Stattooz.pDomain = undefined
    _level0.Stattooz.pThreshold = 2500
    _level0.Stattooz.pGameSkin = noskin
    _level0.Stattooz.pGameType = 3
    _level0.Stattooz.pGenre = 8
    _level0.Stattooz.pDeveloper = 3rdsense
    _level0.Stattooz.pGameName = swords_and_sandals_2
    _level0.Branditz.pRequestAddress = http://www.flashgore.com/branditz/index.php
    _level0.Branditz.pDomain = http://www.flashgore.com/
    _level0.Branditz.pBreakID = 1
    _level0.Branditz.pBreak = true
    _level0.Branditz.pCacheKiller = ?cache=0.77383436402306
    _level0.Branditz.pLoadWhenCached = false
    _level0.Branditz.pLoaded = false
    Branditz.pLoadedList = 
    _level0.Branditz.pStartFunction = [type Function]
    _level0.Branditz.pGameName = swords_and_sandals_2
    menu.customItems = 
    _level0.menu.builtInItems.save = false
    _level0.menu.builtInItems.zoom = false
    _level0.menu.builtInItems.quality = false
    _level0.menu.builtInItems.play = false
    _level0.menu.builtInItems.loop = false
    _level0.menu.builtInItems.rewind = false
    _level0.menu.builtInItems.forward_back = false
    _level0.menu.builtInItems.print = false
    _level0.menu.onSelect = undefined
    _level0.checkPirate = [type Function]
    _level0.pirateSwitch = [type Function]
    _level0.playAgain = [type Function]
    _level0.introComplete = [type Function]
    _level0.loadComplete = [type Function]
    _level0.score = 0
    _level0.myThreshold = 2500
    _level0.myGameType = 3
    _level0.myGenre = 8
    _level0.myDeveloper = 3rdsense
    _level0.myGameName = swords_and_sandals_2
    _level0.initialize = [type Function]
    _level0.createBranditz = [type Function]
    _level0.createStattooz = [type Function]
    _level0. = 605
    _level0.$version = WIN 10,0,45,2
    _level0.instance705. = 736
    _level0.instance705.instance708. = 709
    _level0.instance705.instance708.instance710.tabIndex = undefined
    _level0.instance705.instance708.instance710.blendMode = normal
    _level0.instance705.instance708.instance710.cacheAsBitmap = false
    instance705.instance708.instance710.filters = 
    _level0.instance705.instance708.instance710.scale9Grid = undefined
    _level0.instance705.instance708.instance710.getDepth = [type Function]
    _level0.instance705.instance708.instance710.enabled = true
    _level0.instance705.instance708.instance710.useHandCursor = true
    _level0.instance705.instance707.tabIndex = undefined
    _level0.instance705.instance707.blendMode = normal
    _level0.instance705.instance707.cacheAsBitmap = false
    instance705.instance707.filters = 
    _level0.instance705.instance707.scale9Grid = undefined
    _level0.instance705.instance707.getDepth = [type Function]
    _level0.instance705.instance707.enabled = true
    _level0.instance705.instance707.useHandCursor = true
    _level0.instance705.soundmovie.tempSound.position = undefined
    _level0.instance705.soundmovie.tempSound.duration = undefined
    _level0.instance705.soundmovie.tempSound.id3 = undefined
    _level0.instance705.soundmovie. = 841
    _level0.instance705.soundmovie.instance706.tabIndex = undefined
    _level0.instance705.soundmovie.instance706.blendMode = normal
    _level0.instance705.soundmovie.instance706.cacheAsBitmap = false
    instance705.soundmovie.instance706.filters = 
    _level0.instance705.soundmovie.instance706.scale9Grid = undefined
    _level0.instance705.soundmovie.instance706.getDepth = [type Function]
    _level0.instance705.soundmovie.instance706.enabled = true
    _level0.instance705.soundmovie.instance706.useHandCursor = true
    _level0.instance705.cpuspeed. = 3
    _level0.tooltips_movie.tool_duration = 0
    _level0.tooltips_movie. = 364
    _level0.tooltips_movie.tooltip = 
    
    
    
    
    
    
    
    
    
    tooltips_movie.instance355 = _level0.tooltips_movie.instance355
    tooltips_movie.instance354 = EMPTY OBJECT
    _level0.__OnEnterFrameBeacon.onEnterFrame = [type Function]
    _level0.instance349. = 736
    _level0.instance349.instance352. = 709
    _level0.instance349.instance352.instance356.tabIndex = undefined
    _level0.instance349.instance352.instance356.blendMode = normal
    _level0.instance349.instance352.instance356.cacheAsBitmap = false
    instance349.instance352.instance356.filters = 
    _level0.instance349.instance352.instance356.scale9Grid = undefined
    _level0.instance349.instance352.instance356.getDepth = [type Function]
    _level0.instance349.instance352.instance356.enabled = true
    _level0.instance349.instance352.instance356.useHandCursor = true
    _level0.instance349.instance351.tabIndex = undefined
    _level0.instance349.instance351.blendMode = normal
    _level0.instance349.instance351.cacheAsBitmap = false
    instance349.instance351.filters = 
    _level0.instance349.instance351.scale9Grid = undefined
    _level0.instance349.instance351.getDepth = [type Function]
    _level0.instance349.instance351.enabled = true
    _level0.instance349.instance351.useHandCursor = true
    _level0.instance349.soundmovie.tempSound.position = undefined
    _level0.instance349.soundmovie.tempSound.duration = undefined
    _level0.instance349.soundmovie.tempSound.id3 = undefined
    _level0.instance349.soundmovie. = 841
    _level0.instance349.soundmovie.instance350.tabIndex = undefined
    _level0.instance349.soundmovie.instance350.blendMode = normal
    _level0.instance349.soundmovie.instance350.cacheAsBitmap = false
    instance349.soundmovie.instance350.filters = 
    _level0.instance349.soundmovie.instance350.scale9Grid = undefined
    _level0.instance349.soundmovie.instance350.getDepth = [type Function]
    _level0.instance349.soundmovie.instance350.enabled = true
    _level0.instance349.soundmovie.instance350.useHandCursor = true
    _level0.instance349.cpuspeed. = 3
    _level0.rain. = 358
    _level0.arena.flipoverlay = 240
    _level0.arena.midwaypoint = 250
    _level0.arena.fightdistance = 500
    _level0.arena.ydist = 0
    _level0.arena.xdist = 500
    _level0.arena.combatscale = [type Function]
    _level0.arena.getfightdistance = [type Function]
    _level0.arena. = 944
    _level0.arena.combat_panel.villaintext = Fearful prisoner
    _level0.arena.combat_panel.herotext = Nameless
    _level0.arena.combat_panel.crowd_text = 
    arena.combat_panel.instance104929 = _level0.arena.combat_panel.instance104929
    _level0.arena.combat_panel.villain_armour.armourclass_percentage = NaN
    _level0.arena.combat_panel.villain_armour. = 276
    _level0.arena.combat_panel.villain_armour.armourpoints = 0 / 0
    arena.combat_panel.villain_armour.instance104928 = _level0.arena.combat_panel.villain_armour.instance104928
    arena.combat_panel.villain_armour.blood_health = EMPTY OBJECT
    _level0.arena.combat_panel.hero_armour.armourclass_percentage = NaN
    _level0.arena.combat_panel.hero_armour. = 389
    _level0.arena.combat_panel.hero_armour.armourpoints = 0 / 0
    arena.combat_panel.hero_armour.instance104927 = _level0.arena.combat_panel.hero_armour.instance104927
    arena.combat_panel.hero_armour.blood_health = EMPTY OBJECT
    _level0.arena.combat_panel.hero_stamina_potion.hitpointpercentage = 100
    _level0.arena.combat_panel.hero_stamina_potion. = 572
    _level0.arena.combat_panel.hero_stamina_potion.hitpoints = 110 / 110
    arena.combat_panel.hero_stamina_potion.instance104926 = _level0.arena.combat_panel.hero_stamina_potion.instance104926
    arena.combat_panel.hero_stamina_potion.blood_health = EMPTY OBJECT
    _level0.arena.combat_panel.villain_stamina_potion.hitpointpercentage = 100
    _level0.arena.combat_panel.villain_stamina_potion. = 418
    _level0.arena.combat_panel.villain_stamina_potion.hitpoints = 100 / 100
    arena.combat_panel.villain_stamina_potion.instance104925 = _level0.arena.combat_panel.villain_stamina_potion.instance104925
    arena.combat_panel.villain_stamina_potion.blood_health = EMPTY OBJECT
    arena.combat_panel.instance104924 = _level0.arena.combat_panel.instance104924
    _level0.arena.combat_panel.hero_potion.hitpointpercentage = 100
    _level0.arena.combat_panel.hero_potion. = 356
    _level0.arena.combat_panel.hero_potion.hitpoints = 30 / 30
    arena.combat_panel.hero_potion.instance104923 = _level0.arena.combat_panel.hero_potion.instance104923
    arena.combat_panel.hero_potion.blood_health = EMPTY OBJECT
    arena.combat_panel.instance104922 = _level0.arena.combat_panel.instance104922
    _level0.arena.combat_panel.villain_potion.hitpointpercentage = 100
    _level0.arena.combat_panel.villain_potion. = 875
    _level0.arena.combat_panel.villain_potion.hitpoints = 10 / 10
    arena.combat_panel.villain_potion.instance104921 = _level0.arena.combat_panel.villain_potion.instance104921
    arena.combat_panel.villain_potion.blood_health = EMPTY OBJECT
    arena.combat_panel.instance104920 = EMPTY OBJECT
    arena.combat_panel.instance104919 = EMPTY OBJECT
    _level0.arena.combat_panel.crowd_bar. = 693
    arena.combat_panel.crowd_bar_bg = EMPTY OBJECT
    _level0.arena.gladiators.onEnterFrame = [type Function]
    _level0.arena.gladiators.overlay.inventory.i = 7

  4. #4
    Banned
    Join Date
    Jul 2009
    Posts
    67

    Re: Swords and sandals 2 trainer help

    Good job

  5. #5

    Join Date
    Aug 2009
    Posts
    2,245

    Re: Swords and sandals 2 trainer help

    Thanks Martin, and this is off topic but we are admins so just wanted to say that
    if you would learn to make button hacks with sc4 then you wouldnt need to use visual basic
    to make traiers.. Do like me, did you see my "high speed chase 2" trainer ? It was done in
    adobe cs4 , then I made an executable with swfKit.. So there you have it , a flash trainer
    made in flash..

  6. #6

    Join Date
    Apr 2010
    Posts
    6

    Re: Swords and sandals 2 trainer help

    To Martin Ristov,
    Not Really because: On Sothink decompiler The Codes Came with Eval.

    To David Petty,
    How did you Find the codes and can I use this on Visual Basic Express?

  7. #7

    Join Date
    Aug 2009
    Posts
    2,245

    Re: Swords and sandals 2 trainer help

    There are many as2 "variable scanners" out there.. atlas, r4zcheater, flash game master, etc.. just load the
    link to the swf and scan.. One thing though , flash game master is a spamming nightmare.. it will try and
    make 3 or 4 popups as soon as you allow it internet access.. the best way to stop flash game master is to open
    this file "make backup of it first" C:\WINDOWS\system32\drivers\etc\hosts and add these lines to it , and save it.
    Code:
    127.0.0.1 pop_data.asp?u
    127.0.0.1 un.5i.com
    127.0.0.1 www1.9v2010.cn
    127.0.0.1 [u]www.9v.cn&f[/url]
    127.0.0.1 g.91wan.com
    127.0.0.1 reg.njeee.com
    127.0.0.1 f.cordyblog.cn
    127.0.0.1 www1.9v2010.cn
    127.0.0.1 [u]www.unionsky1.cn[/url]
    127.0.0.1 tui.kk18.com
    127.0.0.1 v.cpp9v.cn
    127.0.0.1 tg2.ming1644.com
    127.0.0.1 play.unionsky.cn
    127.0.0.1 www1.zjbdt.com
    127.0.0.1 p.9vcpm.cn
    The above sites are flash game masters popups, I guess they pay him for everytime they are opened by
    his spamming program.. trust me before I figured out a good way to block his program , I wanted to
    go to china and give him a very hard kick in the arse....

    But if above info is confusing you about the host file and the 127.0.0.1 loopbacks , then I would recomend not using
    flash game master , put up with the popups, dont allow it access to the web and just open swf files from you pc, or use r4zcheater instead...Good luck..

    O yeah, another decent use to be good one is "Flash Variable Editor" just depends on the game.. if you get alot of
    results with the word instances, use a different scanner...You can also use the scanner to cheat while playing and
    not even need to create a trainer if cheating is all you want to do....

  8. #8
    Senior Member
    Join Date
    Oct 2008
    Location
    Having a rave in the UK!
    Posts
    1,706

    Re: Swords and sandals 2 trainer help

    What variable scanner did you use to find those vars above? I have used all I have to find any (and could not find any with FGM, r4cheater, Sothink SWF Decomp, Flash CS4 and flasm)

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