Code:
_level0.game.hero.current_tournament = 1
_level0.game.hero.goldpieces = 2500
_level0.game.hero.character_xp = 296
_level0.game.hero.ammo_left = 5
_level0.game.hero.staminaleft = 110
_level0.game.hero.armourclass = 0
_level0.game.hero.armourclass_max = 0
_level0.game.hero.hitpoints = 30
_level0.game.hero.experienceneeded = 125
_level0.game.hero.experience = 0
_level0.game.hero.herolevel = 1
_level0.game.hero.magicka = 1
_level0.game.hero.stamina = 1
_level0.game.hero.charisma = 1
_level0.game.hero.vitality = 1
_level0.game.hero.defence = 1
_level0.game.hero.attack = 1
_level0.game.hero.speed = 1
_level0.game.hero.strength = 1
_level0.game.hero.hero_name = Nameless
_level0.game.hero.statpoints = 9
The above ones may be best but below are alot more
The ones with the word function , have to be invoked differently
so I would pass on those and just use the ones with numbers at the end..
_level1.scroller_level0.hero_frame = 4
_level0.villain_frame = 4
villain_shadowColor = EMPTY OBJECT
hero_shadowColor = EMPTY OBJECT
_level0.arena_villain_shadow.bounceitem = [type Function]
_level0.arena_villain_shadow. = 21
_level0.arena_villain_shadow.onEnterFrame = [type Function]
arena_villain_shadow.Llowerarm.bareskin = EMPTY OBJECT
_level0.arena_villain_shadow.weapon. = 439
_level0.arena_villain_shadow.weapon.realweapon.weapon. = 439
arena_villain_shadow.weapon.realweapon.weapon.realweapon = EMPTY OBJECT
arena_villain_shadow.Lupperarm.bareskin = EMPTY OBJECT
arena_villain_shadow.shield = EMPTY OBJECT
arena_villain_shadow.Rlowerarm.shield = EMPTY OBJECT
arena_villain_shadow.Rlowerarm.bareskin = EMPTY OBJECT
arena_villain_shadow.head.hair = EMPTY OBJECT
arena_villain_shadow.head.features = EMPTY OBJECT
arena_villain_shadow.head.facehair = EMPTY OBJECT
_level0.arena_villain_shadow.head.mouth. = 384
_level0.arena_villain_shadow.head.eyes. = 351
arena_villain_shadow.head.instance104918 = EMPTY OBJECT
arena_villain_shadow.head.instance104917 = EMPTY OBJECT
arena_villain_shadow.head.instance104916 = EMPTY OBJECT
_level0.arena_villain_shadow.head.bareskin. = 679
arena_villain_shadow.torso.bareskin = EMPTY OBJECT
arena_villain_shadow.Rupperarm.bareskin = EMPTY OBJECT
arena_villain_shadow.Rfoot = EMPTY OBJECT
arena_villain_shadow.Lfoot = EMPTY OBJECT
arena_villain_shadow.Llowerleg.bareskin = EMPTY OBJECT
arena_villain_shadow.Rlowerleg.bareskin = EMPTY OBJECT
arena_villain_shadow.Rupperleg.bareskin = EMPTY OBJECT
arena_villain_shadow.Lupperleg.bareskin = EMPTY OBJECT
_level0.arena_hero_shadow.bounceitem = [type Function]
_level0.arena_hero_shadow. = 21
_level0.arena_hero_shadow.onEnterFrame = [type Function]
arena_hero_shadow.Llowerarm.bareskin = EMPTY OBJECT
_level0.arena_hero_shadow.weapon. = 439
_level0.arena_hero_shadow.weapon.realweapon.weapon. = 439
arena_hero_shadow.weapon.realweapon.weapon.realweapon = EMPTY OBJECT
arena_hero_shadow.Lupperarm.bareskin = EMPTY OBJECT
arena_hero_shadow.shield = EMPTY OBJECT
arena_hero_shadow.Rlowerarm.shield = EMPTY OBJECT
arena_hero_shadow.Rlowerarm.bareskin = EMPTY OBJECT
arena_hero_shadow.head.hair = EMPTY OBJECT
arena_hero_shadow.head.features = EMPTY OBJECT
_level0.arena_hero_shadow.head.mouth. = 384
_level0.arena_hero_shadow.head.eyes. = 351
arena_hero_shadow.head.instance104915 = EMPTY OBJECT
arena_hero_shadow.head.instance104914 = EMPTY OBJECT
arena_hero_shadow.head.instance104913 = EMPTY OBJECT
_level0.arena_hero_shadow.head.bareskin. = 679
arena_hero_shadow.torso.bareskin = EMPTY OBJECT
arena_hero_shadow.Rupperarm.bareskin = EMPTY OBJECT
arena_hero_shadow.Rfoot = EMPTY OBJECT
arena_hero_shadow.Lfoot = EMPTY OBJECT
arena_hero_shadow.Llowerleg.bareskin = EMPTY OBJECT
arena_hero_shadow.Rlowerleg.bareskin = EMPTY OBJECT
arena_hero_shadow.Rupperleg.bareskin = EMPTY OBJECT
arena_hero_shadow.Lupperleg.bareskin = EMPTY OBJECT
_level0.arena_villain.bounceitem = [type Function]
_level0.arena_villain. = 21
_level0.arena_villain.gladiator_dir = left
arena_villain.Llowerarm.bareskin = EMPTY OBJECT
_level0.arena_villain.weapon. = 439
_level0.arena_villain.weapon.realweapon.weapon. = 439
arena_villain.weapon.realweapon.weapon.realweapon = EMPTY OBJECT
arena_villain.Lupperarm.bareskin = EMPTY OBJECT
arena_villain.shield = EMPTY OBJECT
arena_villain.Rlowerarm.shield = EMPTY OBJECT
arena_villain.Rlowerarm.bareskin = EMPTY OBJECT
arena_villain.head.hair = EMPTY OBJECT
arena_villain.head.features = EMPTY OBJECT
arena_villain.head.facehair = EMPTY OBJECT
_level0.arena_villain.head.mouth. = 384
_level0.arena_villain.head.eyes. = 351
arena_villain.head.instance104912 = EMPTY OBJECT
arena_villain.head.instance104911 = EMPTY OBJECT
arena_villain.head.instance104910 = EMPTY OBJECT
_level0.arena_villain.head.bareskin. = 679
arena_villain.torso.bareskin = EMPTY OBJECT
arena_villain.Rupperarm.bareskin = EMPTY OBJECT
arena_villain.Rfoot = EMPTY OBJECT
arena_villain.Lfoot = EMPTY OBJECT
arena_villain.Llowerleg.bareskin = EMPTY OBJECT
arena_villain.Rlowerleg.bareskin = EMPTY OBJECT
arena_villain.Rupperleg.bareskin = EMPTY OBJECT
arena_villain.Lupperleg.bareskin = EMPTY OBJECT
_level0.arena_hero.bounceitem = [type Function]
_level0.arena_hero. = 21
_level0.arena_hero.gladiator_dir = right
arena_hero.Llowerarm.bareskin = EMPTY OBJECT
_level0.arena_hero.weapon. = 439
_level0.arena_hero.weapon.realweapon.weapon. = 439
arena_hero.weapon.realweapon.weapon.realweapon = EMPTY OBJECT
arena_hero.Lupperarm.bareskin = EMPTY OBJECT
arena_hero.shield = EMPTY OBJECT
arena_hero.Rlowerarm.shield = EMPTY OBJECT
arena_hero.Rlowerarm.bareskin = EMPTY OBJECT
arena_hero.head.hair = EMPTY OBJECT
arena_hero.head.features = EMPTY OBJECT
_level0.arena_hero.head.mouth. = 384
_level0.arena_hero.head.eyes. = 351
arena_hero.head.instance104909 = EMPTY OBJECT
arena_hero.head.instance104908 = EMPTY OBJECT
arena_hero.head.instance104907 = EMPTY OBJECT
_level0.arena_hero.head.bareskin. = 679
arena_hero.torso.bareskin = EMPTY OBJECT
arena_hero.Rupperarm.bareskin = EMPTY OBJECT
arena_hero.Rfoot = EMPTY OBJECT
arena_hero.Lfoot = EMPTY OBJECT
arena_hero.Llowerleg.bareskin = EMPTY OBJECT
arena_hero.Rlowerleg.bareskin = EMPTY OBJECT
arena_hero.Rupperleg.bareskin = EMPTY OBJECT
arena_hero.Lupperleg.bareskin = EMPTY OBJECT
portrait_villain = EMPTY OBJECT
portrait_hero = EMPTY OBJECT
townhero = EMPTY OBJECT
_level0.character_delete_string = <p align="left"></p>
_level0.charname = <p align="center"></p>
_level0.error_message = <p align="left"></p><p align="left"></p>
_level0.character_list = <p align="left"></p>
_level0.hequipped_weapon = 1
_level0.hsecondaryweapon_pot = 0
_level0.hsecondary_weapon_ench = 0
_level0.hsecondary_weapon = 0
_level0.hweapon_pot = 0
_level0.hweapon_ench = 0
_level0.hweapon = 0
_level0.hhelmet = 0
_level0.hlevel = 0
characterDNA = Nameless,1,3,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,125,1,0,2500,1,0,0,0,1,1,1,1,1,1,1,0,1,0,0,0,0,0,5,1,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,undefined,123
charColor = EMPTY OBJECT
_level0.charColorTransform.ra = 0
_level0.charColorTransform.rb = 0
_level0.charColorTransform.ga = 0
_level0.charColorTransform.gb = 0
_level0.charColorTransform.ba = 0
_level0.charColorTransform.bb = 0
_level0.charColorTransform.aa = 100
_level0.charColorTransform.ab = 0
_level0.help = Welcome to character creation. It's time to create the ultimate gladiator! Rollover each section for help.
mouthexpression = normal,normal,sad,happy,laugh,scared,angry,drunk,rude,smirk,thoughful,cheesy
eyesexpression = normal,normal,up,down,left,right,scared,happy,angry,sad,pain,blink
_level0.game.champion.psyche_up = 1
_level0.game.champion.backup_inventory_maxslots = 2
_level0.game.champion.backup_inventory6 = 1
_level0.game.champion.backup_inventory5 = 1
_level0.game.champion.backup_inventory4 = 1
_level0.game.champion.backup_inventory3 = 1
_level0.game.champion.backup_inventory2 = 1
_level0.game.champion.backup_inventory1 = 1
_level0.game.champion.backup_shield = 0
_level0.game.champion.backup_secondary_weapon = 0
_level0.game.champion.backup_weapon = 0
_level0.game.champion.backup_boot = 0
_level0.game.champion.backup_shinguard = 0
_level0.game.champion.backup_greaves = 0
_level0.game.champion.backup_helmet = 0
_level0.game.champion.backup_breastplate = 0
_level0.game.champion.backup_gauntlet = 0
_level0.game.champion.backup_shoulderguard = 0
_level0.game.champion.backup_magicka = 0
_level0.game.champion.backup_stamina = 0
_level0.game.champion.backup_charisma = 0
_level0.game.champion.backup_vitality = 0
_level0.game.champion.backup_defence = 0
_level0.game.champion.backup_attack = 0
_level0.game.champion.backup_speed = 1
_level0.game.champion.backup_strength = 0
_level0.game.champion.hitpointsdisplay = 10 / 10
_level0.game.champion.character_xp = 243
_level0.game.champion.ammo_left = 5
_level0.game.champion.staminaleft = 100
_level0.game.champion.armourclass = 0
_level0.game.champion.armourclass_max = 0
_level0.game.champion.hitpoints = 10
_level0.game.champion.charweight = 110
_level0.game.champion.charinches = 5
_level0.game.champion.charfeet = 5
_level0.game.champion.charheight = 5'5
_level0.game.champion.movement_speed = 4
_level0.game.champion.staminamax = 100
_level0.game.champion.hitpointsmax = 10
_level0.game.champion.shield_defence = 0
_level0.game.champion.boot_defence = 0
_level0.game.champion.gauntlet_defence = 0
_level0.game.champion.shoulderguard_defence = 0
_level0.game.champion.greaves_defence = 0
_level0.game.champion.shinguard_defence = 0
_level0.game.champion.helmet_defence = 0
_level0.game.champion.breastplate_defence = 0
_level0.game.champion.attack_speed = undefined
_level0.game.champion.attack_type = undefined
_level0.game.champion.secondary_max_damage = 3
_level0.game.champion.secondary_min_damage = 1
_level0.game.champion.max_damage = 3
_level0.game.champion.min_damage = 1
_level0.game.champion.secondary_weapon_enchantment_damage = 0
_level0.game.champion.secondary_weapon_enchantment_type_name =
_level0.game.champion.secondary_weapon_max_damage = 3
_level0.game.champion.secondary_weapon_min_damage = 1
_level0.game.champion.secondary_weapon_range = 124
_level0.game.champion.secondary_weapon_weight = 5
_level0.game.champion.secondary_weapon_typename = bashing
_level0.game.champion.secondary_weapon_name = Rusty knife
_level0.game.champion.secondary_weapon_type = 2
_level0.game.champion.weapon_enchantment_damage = 0
_level0.game.champion.weapon_enchantment_type_name =
_level0.game.champion.weapon_max_damage = 3
_level0.game.champion.weapon_min_damage = 1
_level0.game.champion.weapon_range = 124
_level0.game.champion.weapon_weight = 5
_level0.game.champion.weapon_typename = bashing
_level0.game.champion.weapon_name = Rusty knife
_level0.game.champion.weapon_type = 2
_level0.game.champion.physical_size = 80
_level0.game.champion.equipped_weapon = 1
_level0.game.champion.maximum_ammo = 5
_level0.game.champion.secondary_weapon_enchantment_type = 0
_level0.game.champion.secondary_weapon_enchantment_potency = 0
_level0.game.champion.secondary_weapon = 0
_level0.game.champion.battleslost = 0
_level0.game.champion.days_in_arena = 1
_level0.game.champion.battleswon = 0
_level0.game.champion.inventory_maxslots = 2
_level0.game.champion.inventory6 = 1
_level0.game.champion.inventory5 = 1
_level0.game.champion.inventory4 = 1
_level0.game.champion.inventory3 = 1
_level0.game.champion.inventory2 = 1
_level0.game.champion.inventory1 = 1
_level0.game.champion.weapon_enchantment_type = 0
_level0.game.champion.weapon_enchantment_potency = 0
_level0.game.champion.gladiatorscore = 0
_level0.game.champion.current_tournament = 1
_level0.game.champion.goldpieces = 2500
_level0.game.champion.mostpowerfulfoe = 0
_level0.game.champion.villain_xp = 1
_level0.game.champion.experienceneeded = 125
_level0.game.champion.experience = 0
_level0.game.champion.herolevel = 1
_level0.game.champion.magicka = 0
_level0.game.champion.stamina = 0
_level0.game.champion.charisma = 0
_level0.game.champion.vitality = 0
_level0.game.champion.defence = 0
_level0.game.champion.attack = 0
_level0.game.champion.speed = 1
_level0.game.champion.strength = 0
_level0.game.champion.battlesfought = 0
_level0.game.champion.shield = 0
_level0.game.champion.weapon = 0
_level0.game.champion.boot = 0
_level0.game.champion.shinguard = 0
_level0.game.champion.greaves = 0
_level0.game.champion.helmet = 0
_level0.game.champion.breastplate = 0
_level0.game.champion.gauntlet = 0
_level0.game.champion.shoulderguard = 0
_level0.game.champion.facehairstyle = 12
_level0.game.champion.hairstyle = 14
_level0.game.champion.features = 1
_level0.game.champion.haircolor = 19
_level0.game.champion.skincolor = 1
_level0.game.champion.hero_name = Nameless
game.champion.characterDNA = Fearful prisoner,1,19,1,14,12,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,1,0,125,1,0,2500,1,0,0,0,1,1,1,1,1,1,2,0,1,0,0,0,0,0,5,1
_level0.game.champion.character_intro = This poor soul has been rotting in the dungeon for over twenty years. He lost his will to live long ago and should prove no match for you.
_level0.game.champion.character_quote = This poor soul has been rotting in the dungeon for over twenty years. He lost his will to live long ago and should prove no match for you.
_level0.game.champion.character_name = Fearful prisoner
_level0.game.champion.charDNA = Fearful prisoner,1,19,1,14,12,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,1,0,125,1,0,2500,1,0,0,0,1,1,1,1,1,1,2,0,1,0,0,0,0,0,5,1
_level0.game.villain.psyche_up = 1
_level0.game.villain.backup_inventory_maxslots = 2
_level0.game.villain.backup_inventory6 = 1
_level0.game.villain.backup_inventory5 = 1
_level0.game.villain.backup_inventory4 = 1
_level0.game.villain.backup_inventory3 = 1
_level0.game.villain.backup_inventory2 = 1
_level0.game.villain.backup_inventory1 = 1
_level0.game.villain.backup_shield = 0
_level0.game.villain.backup_secondary_weapon = 0
_level0.game.villain.backup_weapon = 0
_level0.game.villain.backup_boot = 0
_level0.game.villain.backup_shinguard = 0
_level0.game.villain.backup_greaves = 0
_level0.game.villain.backup_helmet = 0
_level0.game.villain.backup_breastplate = 0
_level0.game.villain.backup_gauntlet = 0
_level0.game.villain.backup_shoulderguard = 0
_level0.game.villain.backup_magicka = 0
_level0.game.villain.backup_stamina = 0
_level0.game.villain.backup_charisma = 0
_level0.game.villain.backup_vitality = 0
_level0.game.villain.backup_defence = 0
_level0.game.villain.backup_attack = 0
_level0.game.villain.backup_speed = 1
_level0.game.villain.backup_strength = 0
_level0.game.villain.hitpointsdisplay = 10 / 10
_level0.game.villain.character_xp = 243
_level0.game.villain.ammo_left = 5
_level0.game.villain.staminaleft = 100
_level0.game.villain.armourclass = 0
_level0.game.villain.armourclass_max = 0
_level0.game.villain.hitpoints = 10
_level0.game.villain.charweight = 110
_level0.game.villain.charinches = 5
_level0.game.villain.charfeet = 5
_level0.game.villain.charheight = 5'5
_level0.game.villain.movement_speed = 4
_level0.game.villain.staminamax = 100
_level0.game.villain.hitpointsmax = 10
_level0.game.villain.shield_defence = 0
_level0.game.villain.boot_defence = 0
_level0.game.villain.gauntlet_defence = 0
_level0.game.villain.shoulderguard_defence = 0
_level0.game.villain.greaves_defence = 0
_level0.game.villain.shinguard_defence = 0
_level0.game.villain.helmet_defence = 0
_level0.game.villain.breastplate_defence = 0
_level0.game.villain.attack_speed = undefined
_level0.game.villain.attack_type = undefined
_level0.game.villain.secondary_max_damage = 3
_level0.game.villain.secondary_min_damage = 1
_level0.game.villain.max_damage = 3
_level0.game.villain.min_damage = 1
_level0.game.villain.secondary_weapon_enchantment_damage = 0
_level0.game.villain.secondary_weapon_enchantment_type_name =
_level0.game.villain.secondary_weapon_max_damage = 3
_level0.game.villain.secondary_weapon_min_damage = 1
_level0.game.villain.secondary_weapon_range = 124
_level0.game.villain.secondary_weapon_weight = 5
_level0.game.villain.secondary_weapon_typename = bashing
_level0.game.villain.secondary_weapon_name = Rusty knife
_level0.game.villain.secondary_weapon_type = 2
_level0.game.villain.weapon_enchantment_damage = 0
_level0.game.villain.weapon_enchantment_type_name =
_level0.game.villain.weapon_max_damage = 3
_level0.game.villain.weapon_min_damage = 1
_level0.game.villain.weapon_range = 124
_level0.game.villain.weapon_weight = 5
_level0.game.villain.weapon_typename = bashing
_level0.game.villain.weapon_name = Rusty knife
_level0.game.villain.weapon_type = 2
_level0.game.villain.physical_size = 80
_level0.game.villain.equipped_weapon = 1
_level0.game.villain.maximum_ammo = 5
_level0.game.villain.secondary_weapon_enchantment_type = 0
_level0.game.villain.secondary_weapon_enchantment_potency = 0
_level0.game.villain.secondary_weapon = 0
_level0.game.villain.battleslost = 0
_level0.game.villain.days_in_arena = 1
_level0.game.villain.battleswon = 0
_level0.game.villain.inventory_maxslots = 2
_level0.game.villain.inventory6 = 1
_level0.game.villain.inventory5 = 1
_level0.game.villain.inventory4 = 1
_level0.game.villain.inventory3 = 1
_level0.game.villain.inventory2 = 1
_level0.game.villain.inventory1 = 1
_level0.game.villain.weapon_enchantment_type = 0
_level0.game.villain.weapon_enchantment_potency = 0
_level0.game.villain.gladiatorscore = 0
_level0.game.villain.current_tournament = 1
_level0.game.villain.goldpieces = 2500
_level0.game.villain.mostpowerfulfoe = 0
_level0.game.villain.villain_xp = 1
_level0.game.villain.experienceneeded = 125
_level0.game.villain.experience = 0
_level0.game.villain.herolevel = 1
_level0.game.villain.magicka = 0
_level0.game.villain.stamina = 0
_level0.game.villain.charisma = 0
_level0.game.villain.vitality = 0
_level0.game.villain.defence = 0
_level0.game.villain.attack = 0
_level0.game.villain.speed = 1
_level0.game.villain.strength = 0
_level0.game.villain.battlesfought = 0
_level0.game.villain.shield = 0
_level0.game.villain.weapon = 0
_level0.game.villain.boot = 0
_level0.game.villain.shinguard = 0
_level0.game.villain.greaves = 0
_level0.game.villain.helmet = 0
_level0.game.villain.breastplate = 0
_level0.game.villain.gauntlet = 0
_level0.game.villain.shoulderguard = 0
_level0.game.villain.facehairstyle = 12
_level0.game.villain.hairstyle = 14
_level0.game.villain.features = 1
_level0.game.villain.haircolor = 19
_level0.game.villain.skincolor = 1
_level0.game.villain.hero_name = Nameless
game.villain.characterDNA = Fearful prisoner,1,19,1,14,12,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,1,0,125,1,0,2500,1,0,0,0,1,1,1,1,1,1,2,0,1,0,0,0,0,0,5,1
_level0.game.villain.character_intro = This poor soul has been rotting in the dungeon for over twenty years. He lost his will to live long ago and should prove no match for you.
_level0.game.villain.character_quote = This poor soul has been rotting in the dungeon for over twenty years. He lost his will to live long ago and should prove no match for you.
_level0.game.villain.character_name = Fearful prisoner
_level0.game.villain.charDNA = Fearful prisoner,1,19,1,14,12,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,1,0,125,1,0,2500,1,0,0,0,1,1,1,1,1,1,2,0,1,0,0,0,0,0,5,1
_level0.game.hero.magicka_percentage = 56
_level0.game.hero.snipe_percentage_bonus = undefined
_level0.game.hero.snipe_percentage = undefined
_level0.game.hero.bombard_percentage_bonus = undefined
_level0.game.hero.bombard_percentage = undefined
_level0.game.hero.taunt_percentage = 37
_level0.game.hero.bash_percentage = 22
_level0.game.hero.quick_percentage = 73
_level0.game.hero.normal_percentage = 56
_level0.game.hero.power_percentage = 37
_level0.game.hero.longestbattle = 0
_level0.game.hero.psyche_up = 1
_level0.game.hero.backup_inventory_maxslots = 1
_level0.game.hero.backup_inventory6 = 1
_level0.game.hero.backup_inventory5 = 1
_level0.game.hero.backup_inventory4 = 1
_level0.game.hero.backup_inventory3 = 1
_level0.game.hero.backup_inventory2 = 1
_level0.game.hero.backup_inventory1 = 1
_level0.game.hero.backup_shield = 0
_level0.game.hero.backup_secondary_weapon = 0
_level0.game.hero.backup_weapon = 0
_level0.game.hero.backup_boot = 0
_level0.game.hero.backup_shinguard = 0
_level0.game.hero.backup_greaves = 0
_level0.game.hero.backup_helmet = 0
_level0.game.hero.backup_breastplate = 0
_level0.game.hero.backup_gauntlet = 0
_level0.game.hero.backup_shoulderguard = 0
_level0.game.hero.backup_magicka = 1
_level0.game.hero.backup_stamina = 1
_level0.game.hero.backup_charisma = 1
_level0.game.hero.backup_vitality = 1
_level0.game.hero.backup_defence = 1
_level0.game.hero.backup_attack = 1
_level0.game.hero.backup_speed = 1
_level0.game.hero.backup_strength = 1
_level0.game.hero.hitpointsdisplay = 30 / 30
_level0.game.hero.character_xp = 296
_level0.game.hero.ammo_left = 5
_level0.game.hero.staminaleft = 110
_level0.game.hero.armourclass = 0
_level0.game.hero.armourclass_max = 0
_level0.game.hero.hitpoints = 30
_level0.game.hero.charweight = 117
_level0.game.hero.charinches = 5
_level0.game.hero.charfeet = 5
_level0.game.hero.charheight = 5'5
_level0.game.hero.experiencelast = 0
_level0.game.hero.movement_speed = 4
_level0.game.hero.staminamax = 110
_level0.game.hero.hitpointsmax = 30
_level0.game.hero.shield_defence = 0
_level0.game.hero.boot_defence = 0
_level0.game.hero.gauntlet_defence = 0
_level0.game.hero.shoulderguard_defence = 0
_level0.game.hero.greaves_defence = 0
_level0.game.hero.shinguard_defence = 0
_level0.game.hero.helmet_defence = 0
_level0.game.hero.breastplate_defence = 0
_level0.game.hero.attack_speed = undefined
_level0.game.hero.attack_type = undefined
_level0.game.hero.secondary_max_damage = 4
_level0.game.hero.secondary_min_damage = 2
_level0.game.hero.max_damage = 5
_level0.game.hero.min_damage = 3
_level0.game.hero.secondary_weapon_enchantment_damage = 0
_level0.game.hero.secondary_weapon_enchantment_type_name =
_level0.game.hero.secondary_weapon_max_damage = 3
_level0.game.hero.secondary_weapon_min_damage = 1
_level0.game.hero.secondary_weapon_range = 125
_level0.game.hero.secondary_weapon_weight = 5
_level0.game.hero.secondary_weapon_typename = bashing
_level0.game.hero.secondary_weapon_name = Rusty knife
_level0.game.hero.secondary_weapon_type = 2
_level0.game.hero.weapon_enchantment_damage = 0
_level0.game.hero.weapon_enchantment_type_name =
_level0.game.hero.weapon_max_damage = 3
_level0.game.hero.weapon_min_damage = 1
_level0.game.hero.weapon_range = 125
_level0.game.hero.weapon_weight = 5
_level0.game.hero.weapon_typename = bashing
_level0.game.hero.weapon_name = Rusty knife
_level0.game.hero.weapon_type = 2
_level0.game.hero.physical_size = 81
_level0.game.hero.score = 0
_level0.game.hero.character_name = Nameless
_level0.game.hero.equipped_weapon = 1
_level0.game.hero.maximum_ammo = 5
_level0.game.hero.secondary_weapon_enchantment_type = 0
_level0.game.hero.secondary_weapon_enchantment_potency = 0
_level0.game.hero.secondary_weapon = 0
_level0.game.hero.battleslost = 0
_level0.game.hero.days_in_arena = 1
_level0.game.hero.battleswon = 0
_level0.game.hero.inventory_maxslots = 1
_level0.game.hero.inventory6 = 1
_level0.game.hero.inventory5 = 1
_level0.game.hero.inventory4 = 1
_level0.game.hero.inventory3 = 1
_level0.game.hero.inventory2 = 1
_level0.game.hero.inventory1 = 1
_level0.game.hero.weapon_enchantment_type = 0
_level0.game.hero.weapon_enchantment_potency = 0
_level0.game.hero.gladiatorscore = 0
_level0.game.hero.current_tournament = 1
_level0.game.hero.goldpieces = 2500
_level0.game.hero.mostpowerfulfoe = Fearful prisoner Level 1
_level0.game.hero.villain_xp = 243
_level0.game.hero.experienceneeded = 125
_level0.game.hero.experience = 0
_level0.game.hero.herolevel = 1
_level0.game.hero.magicka = 1
_level0.game.hero.stamina = 1
_level0.game.hero.charisma = 1
_level0.game.hero.vitality = 1
_level0.game.hero.defence = 1
_level0.game.hero.attack = 1
_level0.game.hero.speed = 1
_level0.game.hero.strength = 1
_level0.game.hero.battlesfought = 0
_level0.game.hero.shield = 0
_level0.game.hero.weapon = 0
_level0.game.hero.boot = 0
_level0.game.hero.shinguard = 0
_level0.game.hero.greaves = 0
_level0.game.hero.helmet = 0
_level0.game.hero.breastplate = 0
_level0.game.hero.gauntlet = 0
_level0.game.hero.shoulderguard = 0
_level0.game.hero.facehairstyle = 0
_level0.game.hero.hairstyle = 1
_level0.game.hero.features = 1
_level0.game.hero.haircolor = 3
_level0.game.hero.skincolor = 1
_level0.game.hero.hero_name = Nameless
game.hero.characterDNA = Nameless,1,3,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,125,1,0,2500,1,0,0,0,1,1,1,1,1,1,1,0,1,0,0,0,0,0,5,1
_level0.game.hero.charDNA = Nameless,1,3,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,125,1,0,2500,1,0,0,0,1,1,1,1,1,1,1,0,1,0,0,0,0,0,5,1
_level0.game.hero.statpoints = 9
_level0.magicka = 1
_level0.stamina = 1
_level0.charisma = 1
_level0.vitality = 1
_level0.defence = 1
_level0.attack = 1
_level0.speed = 1
_level0.strength = 1
_level0.statpoints = 9
_level0.charDNA =
_level0.loadglad =
_level0.createglad = create new gladiator
_level0.check_for_nan = [type Function]
_level0.colorhero = [type Function]
_level0.constructvillainDNA = [type Function]
_level0.constructDNA = [type Function]
_level0.skincharacter = [type Function]
_level0.updatecast = [type Function]
_level0.begincolouring = [type Function]
_level0.updatecharacter = [type Function]
_level0.initcolour = [type Function]
_level0.initcharacter = [type Function]
_level0.randomise_gladiator = [type Function]
_level0.min_max = [type Function]
_level0.randomBetween = [type Function]
_level0.build_body_buttons = [type Function]
_level0.day_night_cycle = [type Function]
_level0.initwarrior = [type Function]
_level0.initsystem = [type Function]
tournament20 = 50,20,6,Emperor's Throne III,Those twenty great champions who defeat their own demons now face off in this, the ultimate tournament. Arena champions and heroes of legend will meet the Emperor in single combat. All roads have led to this, your greatest test.
tournament19 = 50,20,6,Emperor's Throne II,Those twenty great champions who defeat their own demons now face off in this, the ultimate tournament. Arena champions and heroes of legend will meet the Emperor in single combat. All roads have led to this, your greatest test.
tournament18 = 50,20,6,Emperor's Throne,Those twenty great champions who defeat their own demons now face off in this, the ultimate tournament. Arena champions and heroes of legend will meet the Emperor in single combat. All roads have led to this, your greatest test.
tournament17 = 48,20,6,Emperor's Invitational,Winners of the Archangel's Mantle are invited to the Imperial Palace to fight in a series of tournaments overseen by the Emperor. Win your way to the top of the ladder here and confront your ultimate self.
tournament16 = 46,19,5,Archangel's Mantle,The gods keep a keen eye on the tournament and send down an archangel each year to challenge the most worthy gladiators. The archangels, avatars of the gods themselves, will challenge even the best gladiators right to the very core.
tournament15 = 44,18,5,Orb of Bargle,The evil sorcerer Bargle has long terrorised the realm with his malevelont wizardry. He hosts a tournament here for his own inscrutable purposes. You have been invited to compete.
tournament14 = 42,17,5,Duel of Heroes,The Duel is the ultimate celebrity tournament in the realm. Famous warriors and legendary fighters, past and present, dazzle the crowd with some of the greatest one on one combat ever seen.
tournament13 = 39,16,1,Archfiend's Furnace,A vile demonic presence is trapped the Emperor's dungeons but breaks free each year to plague the realm. Only the bravest gladiators may venture deep into the dungeons to enslave him once again.
tournament12 = 36,15,5,Imperial Open,Gladiators who rise to such lofty heights as yours are invited to fight in the mighty Imperial Collesseum for the first time. The breathtaking collesseum is the largest arena in the realm, and only the most skilled warriors may grace its sands.
tournament11 = 33,14,4,Mighty Sandal,Sandals, being both comfortable and practical, are much favoured by the citizens of the realm. So much so that this tournament for veteran gladiators has even been named after the humble sandal, the realm's favourite footwear apparel.
tournament10 = 30,13,4,Gaiax' Eye,The monstrous cyclopes Gaiax boasts that the first man to defeat him in combat will have his eye as a prize. The eye is rumoured to be worth a small fortune in gold.
tournament9 = 27,12,4,Master's Court,The Master's Court is the first tournament to be held in the old Grand Arena, the second largest stadium in the realm. Many great gladiators have fought and died competing for this most prestigious of titles.
tournament8 = 24,11,3,Pillars of Spheracles,Spheracles, once beloved of the gods, was punished to forever move giant stones with a pillar with only one week of rest a year. In that week, his avatar travels to the Arena to host a tournament held in his honour.
tournament7 = 21,10,1,Dungeon Hack,Since many gladiators were once prisoners, it seems fitting that a tournament is held in the emperor's dungeon every so often. It is the highlight of the year for the dungeon's inmates, most of whom don't get out very much at all.
tournament6 = 18,9,3,Penitent King's Robe,As legend has it, the Penitent King ruled as a tyrant over the land for much of his life until a kitchen serf saved him from drowning. He saw the error of his ways, and gave the peasant his royal robe, which has since become a much sought after treasure for gladiators to compete over.
tournament5 = 15,8,3,Great Beast's Cup,The Great Beaat is spoken about in hushed whispers throughout this part of Brandor, and with good reason. He has never been defeated in combat. Each year he invites the bravest warriors to fight for the honour of facing him in single combat.
tournament4 = 12,7,3,Silver Circle Invitational,The deeply pious Knights of the Silver Circle are one of the best fighting forces in all Brandor. Mostly made up of crusading lords, the order is secretive and uses the tournament to fish for possible new recruits.
tournament3 = 9,6,2,Shardstrike Memorial,Bors Shardstrike was a great general who died fighting at the Defence of Phaetor in 1044. This tournament is held in his honour and many brave soldiers compete to hold the title of Shardstriker.
tournament2 = 7,5,2,Midsummer Blades,The Midsummer Festival is held at the height of summer and attracts travellers from all across the realms of Brandor. One of the Festival's highlights is the Midsummer Blades, a tournament for up and coming gladiators such as yourself.
tournament1 = 4,4,2,Woolridge's Meat Emporium Cup,John 'The Butcher' Woolridge is a pillar of the community. Every year he hosts a tournament for low level gladiators to gain valuable experience. The winner even gets to take on Woolridge himself for a shot at big prizemoney.
arena_names = ,Dungeon,Provincial Arena,The Ampitheatre,Grand Arena,Imperial Collesseum,Emperor's Palace
tournament_table = EMPTY OBJECT
inventory49 = cast_death_from_above,Molten Death,1,60,Unleash molten rocks from the heavens. Does 400-800 damage
inventory48 = cast_teleport,Teleport,1,3,Teleport to a random spot on the arena sands
inventory47 = cast_adulation,Adulation,1,8,Magically charm the crowd
inventory46 = cast_regenerate,Regenerate,1,15,Your health will replentish quickly each turn for a short time
inventory45 = cast_boundless_energy,Boundless Energy,1,15,Unlimited stamina for a short time
inventory44 = cast_weaken_armour,Weaken Armour,1,12,Destroys up to three pieces of your opponent's armour
inventory43 = cast_rejuvinate,Rejuvinate,1,40,Totally heals your health, replentishes your stamina and repairs your armour
inventory42 = cast_colossus,Colossus,1,50,Turn into a massive colossus with huge strength and attack for a short time
inventory41 = cast_bloodlust,Bloodlust,1,15,Increases your strength , but reduces your agility for a short time
inventory40 = cast_swiftsandals,Swift Sandals,1,6,Double your movement speed for a short time
inventory39 = cast_command,Command,1,8,Command your opponent move towards you and meet you in melee combat
inventory38 = cast_gale,Gale,1,4,A gust of wind that knocks your opponent back a great distance
inventory37 = cast_whirlwind,Whirlwind,1,10,A powerful whirlwind attack that requires no psyching up to cause grievous damage
inventory36 = cast_ghost_strike,Ghost Strike,1,16,Phase next to your opponent for a power attack, then phase back
inventory35 = cast_frightning_bolt,Frightning Bolt,1,24,Devastating lightning bolts that do 200-400 damage
inventory34 = cast_lightning_bolt,Lightning Bolt,1,8,Close-ranged lightning bolts leap at your opponent for 100-200 damage
inventory33 = cast_little_fat_kid,Little Fat Kid,1,25,Unleash the power of the Little Fat Kid to shrink and weaken your opponent
inventory32 = cast_dire_fireball,Dire Fireball,1,30,A ranged fireball that does 300-600 damage to opponents
inventory31 = cast_hell_fireball,Hell Fireball,1,20,A ranged fireball that does 150-450 damage to opponents
inventory30 = cast_fireball,Fireball,1,10,A ranged fireball that does 80-160 damage to opponents
inventory9 = drink_potion,Maximum armour oil,1,20,Totally repairs your remaining armour
inventory8 = drink_potion,Medium armour oil,1,10,Repairs 50% of your remaining armour
inventory7 = drink_potion,Maximum stamina vial,1,16,Totally replentishes your stamina
inventory6 = drink_potion,Medium stamina vial,1,8,Replentish 50% of your stamina
inventory5 = drink_potion,Maximum health potion,1,24,Heals all of your health
inventory4 = drink_potion,Large health potion,1,16,Heals 75% of your health
inventory3 = drink_potion,Medium health potion,1,8,Heals 50% of your health
inventory2 = drink_potion,Small health potion,1,4,Heals 25% of your health
inventory1 = ,Nothing,1,1,There is nothing in this inventory slot
inventory0 = ,Nothing,1,1,There is nothing in this inventory slot
inventory_table = EMPTY OBJECT
weapon220 = 1,Blade of the Empire,3,200,800,4
weapon210 = 1,Wicks Staff,3,30,300,3
weapon207 = 1,The Crystal Falchion,3,40,150,3
weapon206 = 1,Contemplation,3,30,110,3
weapon205 = 3,Hammer of Ownage,3,25,100,3
weapon204 = 3,Pillar of Spheracles,3,25,100,2
weapon203 = 2,Axe of Persuasion,4,20,80,2
weapon202 = 1,The Scurvy Blade,3,10,30,2
weapon201 = 1,Shamrock,4,5,19,2
weapon80 = 4,Doombolt Crossbow,1,23,529,100
weapon79 = 4,Falcon Crossbow,2,22,484,100
weapon78 = 4,Knight Crossbow,2,21,441,100
weapon77 = 4,Titanium Warbow,3,20,400,100
weapon76 = 4,Ironforge Warbow,1,19,361,100
weapon75 = 4,Seer's Bow,1,18,324,4
weapon74 = 4,Wyvern Bow,4,17,289,100
weapon73 = 4,Kraken Bow,4,16,256,100
weapon72 = 4,Batwing Bow,3,15,225,100
weapon71 = 4,Crabclaw Bow,3,14,196,100
weapon70 = 4,Reinforced Longbow,3,13,169,100
weapon69 = 4,Steel Longbow,3,12,144,100
weapon68 = 4,Oak Longbow,3,11,121,100
weapon67 = 4,Tracker's Bow,3,10,100,100
weapon66 = 4,Hunter's Bow,3,9,81,100
weapon65 = 4,Yew Bow,3,8,64,4
weapon64 = 4,Shuriken,4,7,49,100
weapon63 = 4,Oak Slingshot,5,6,36,100
weapon62 = 4,Iron Slingshot,5,5,25,100
weapon61 = 4,Children's Slingshot,5,4,16,100
weapon60 = 2,Dual Maul,1,160,480,3
weapon59 = 2,Skull staff,3,140,420,3
weapon58 = 2,Quake Staff,4,120,360,3
weapon57 = 2,Bonecrusher Cudgel,2,100,30,3
weapon56 = 2,Imperial Warhammer,2,90,270,3
weapon55 = 2,Heavy Mallet,1,80,250,2
weapon54 = 2,Claw Hammer,3,70,210,2
weapon53 = 2,Sledgehammer,1,60,180,2
weapon52 = 2,Spiked Maul,2,50,150,2
weapon51 = 2,Maul,2,45,135,2
weapon50 = 2,Studded Mace,3,40,120,2
weapon49 = 2,Morning Star,3,35,105,2
weapon48 = 2,Warhammer,3,30,90,2
weapon47 = 2,Spiked Mace,2,25,75,2
weapon46 = 2,Steel Mace,3,20,60,2
weapon45 = 2,Iron Mace,3,15,45,1
weapon44 = 2,Wooden club,3,10,30,1
weapon43 = 2,Knuckle Duster,5,8,24,1
weapon42 = 2,Hammer,4,5,15,1
weapon41 = 2,Blackjack,4,4,12,1
weapon40 = 3,Reaper scythe,1,110,440,3
weapon39 = 3,Pilum,1,100,400,3
weapon38 = 3,Poleaxe,2,90,360,3
weapon37 = 3,Awl Pike,2,80,320,3
weapon36 = 3,Halberd,2,70,280,3
weapon35 = 3,Ramhead sickle,1,60,240,3
weapon34 = 3,Hunter spear,3,50,200,3
weapon33 = 3,Ogre battleaxe,3,45,180,2
weapon32 = 3,Blacksteel battleaxe,3,40,160,2
weapon31 = 3,Steel battleaxe,3,35,140,2
weapon30 = 3,Iron greataxe,2,30,120,2
weapon29 = 3,Greataxe,3,25,100,2
weapon28 = 3,Madman's cleaver,1,20,80,2
weapon27 = 3,Greensteel axe,3,18,72,2
weapon26 = 3,Berserker axe,3,15,60,1
weapon25 = 3,Warrior axe,3,10,40,1
weapon24 = 3,Hatchet,4,8,32,1
weapon23 = 3,Bronze axe,4,6,24,1
weapon22 = 3,Hand axe,4,5,20,1
weapon21 = 3,Cleaver,5,4,16,1
weapon20 = 1,Daikatana,1,26,676,3
weapon19 = 1,Kensai Spirit,2,25,625,3
weapon18 = 1,Ancestor Katana,2,24,576,3
weapon17 = 1,Katana,3,23,529,3
weapon16 = 1,Raj Scimitar,1,22,484,2
weapon15 = 1,Scimitar,1,21,441,2
weapon14 = 1,Cutlas,4,20,400,2
weapon13 = 1,Rapier,4,19,361,2
weapon12 = 1,Crystal Sword,3,18,324,2
weapon11 = 1,Heartblade,3,16,256,2
weapon10 = 1,Silver Longsword,3,14,196,2
weapon9 = 1,Knight Sword,3,12,144,2
weapon8 = 1,Longsword,3,10,100,2
weapon7 = 1,Bastard Sword,3,9,81,2
weapon6 = 1,Claymore,3,8,64,2
weapon5 = 1,Broadsword,3,7,49,2
weapon4 = 1,Gladius,4,6,36,1
weapon3 = 1,Dirk,5,5,25,1
weapon2 = 1,Shortsword,5,4,16,1
weapon1 = 1,Dagger,5,3,9,1
weapon0 = 2,Rusty knife,5,1,3,1
weaponweights = ,Very heavy,Heavy,Normal,Light,Very light
weaponenchantments = ,,Flame,Frost,Poison,Wraith
weaponenchantments_potency = ,Weak,Medium,Strong
weapontypes = ,slashing,bashing,hacking,ranged
weapons_table = EMPTY OBJECT
armoursetweights = 1,1,1,2,3,1,2,2,3,1,1,2,2,3,1,2,3,2,3,1,3,2,2,3,1,2,3
armoursets = None,None,Peasant,Cutpurse,Brigand,Militia,Veteran,Hoplite,Swashbuckler,Retarius,Myrmidon,Legion,Warlord,Centurion,Knight,Paladin,Templar,Cavalier,Crusader,Avenger,Infernal,Samurai,Demon-plate,Conquerer,Automaton,Champions,Emperors
armourtypes = ,boot,shinguard,greaves,breastplate,gauntlet,shoulderguard,helmet,shield
armourconditions = ,Broken,Badly Damaged,Damaged,Slightly Damaged ,Perfect
armourweights = ,Light,Medium,Heavy
armour_table = EMPTY OBJECT
_level0.battlevalues = [type Function]
_level0.restore_char = [type Function]
_level0.backup_char = [type Function]
_level0.itemglow = [type Function]
_level0.unleash_hell = [type Function]
_level0.new_char_text = Retrieving saved gladiators, please wait. Alternatively you can start a new gladiator.
_level0.obj_returned = Attempting new_char
_level0.item_type = new_char
_level0.gatewayUrl = http://www.playaholics.com/amfphp/gateway.php
_level0.save_character = [type Function]
_level0.handleError = [type Function]
_level0.handleResult = [type Function]
_level0.data_send = [type Function]
_level0.refresh_character = [type Function]
_level0.fadeFromBlack.prevTime = 0.987
_level0.fadeFromBlack.isPlaying = false
_level0.fadeFromBlack._startTime = 18630
_level0.fadeFromBlack._time = 1
_level0.fadeFromBlack.broadcastMessage = [type Function]
fadeFromBlack._listeners = [Tween]
_level0.fadeFromBlack.change = -100
_level0.fadeFromBlack.func = [type Function]
_level0.fadeFromBlack.useSeconds = true
_level0.fadeFromBlack._duration = 1
_level0.fadeFromBlack._pos = 0
_level0.fadeFromBlack.prevPos = 0.0169000000000068
_level0.fadeFromBlack.begin = 100
_level0.fadeFromBlack.prop = _alpha
_level0.fadeFromBlack.obj = undefined
_level0.clicksound2.position = 104
_level0.clicksound2.duration = 104
_level0.clicksound2.id3 = undefined
_level0.clicksound.position = 0
_level0.clicksound.duration = 49
_level0.clicksound.id3 = undefined
_level0.levelupsong.position = 0
_level0.levelupsong.duration = 12491
_level0.levelupsong.id3 = undefined
_level0.coins.position = 0
_level0.coins.duration = 809
_level0.coins.id3 = undefined
_level0.victory3.position = 0
_level0.victory3.duration = 4783
_level0.victory3.id3 = undefined
_level0.victory2.position = 0
_level0.victory2.duration = 4820
_level0.victory2.id3 = undefined
_level0.victory1.position = 0
_level0.victory1.duration = 4766
_level0.victory1.id3 = undefined
_level0.rooster.position = 0
_level0.rooster.duration = 1723
_level0.rooster.id3 = undefined
_level0.town_night.position = 0
_level0.town_night.duration = 20596
_level0.town_night.id3 = undefined
_level0.town_day.position = 0
_level0.town_day.duration = 16893
_level0.town_day.id3 = undefined
_level0.crowd_boo.position = 0
_level0.crowd_boo.duration = 2773
_level0.crowd_boo.id3 = undefined
_level0.rockyou.position = 0
_level0.rockyou.duration = 3099
_level0.rockyou.id3 = undefined
_level0.crowd_noise.position = 0
_level0.crowd_noise.duration = 14211
_level0.crowd_noise.id3 = undefined
_level0.ypos = 253.15
_level0.xpos = 400
_level0.tooltip_box.tool_duration = 0
_level0.tooltip_box. = 364
_level0.tooltip_box.tooltip =
tooltip_box.instance355 = _level0.tooltips_movie.instance355
tooltip_box.instance354 = EMPTY OBJECT
_level0.tempSound.position = undefined
_level0.tempSound.duration = undefined
_level0.tempSound.id3 = undefined
_level0.delete_tooltips = [type Function]
_level0.tooltips = [type Function]
_level0.soundeffects = [type Function]
_level0.Stattooz.pStatsPath = http://log.stattooz.com
_level0.Stattooz.pGameUrl = http://www.flashgore.com/swords_sandals2.swf
_level0.Stattooz.pPlayer = ActiveX
_level0.Stattooz.pDomain = undefined
_level0.Stattooz.pThreshold = 2500
_level0.Stattooz.pGameSkin = noskin
_level0.Stattooz.pGameType = 3
_level0.Stattooz.pGenre = 8
_level0.Stattooz.pDeveloper = 3rdsense
_level0.Stattooz.pGameName = swords_and_sandals_2
_level0.Branditz.pRequestAddress = http://www.flashgore.com/branditz/index.php
_level0.Branditz.pDomain = http://www.flashgore.com/
_level0.Branditz.pBreakID = 1
_level0.Branditz.pBreak = true
_level0.Branditz.pCacheKiller = ?cache=0.77383436402306
_level0.Branditz.pLoadWhenCached = false
_level0.Branditz.pLoaded = false
Branditz.pLoadedList =
_level0.Branditz.pStartFunction = [type Function]
_level0.Branditz.pGameName = swords_and_sandals_2
menu.customItems =
_level0.menu.builtInItems.save = false
_level0.menu.builtInItems.zoom = false
_level0.menu.builtInItems.quality = false
_level0.menu.builtInItems.play = false
_level0.menu.builtInItems.loop = false
_level0.menu.builtInItems.rewind = false
_level0.menu.builtInItems.forward_back = false
_level0.menu.builtInItems.print = false
_level0.menu.onSelect = undefined
_level0.checkPirate = [type Function]
_level0.pirateSwitch = [type Function]
_level0.playAgain = [type Function]
_level0.introComplete = [type Function]
_level0.loadComplete = [type Function]
_level0.score = 0
_level0.myThreshold = 2500
_level0.myGameType = 3
_level0.myGenre = 8
_level0.myDeveloper = 3rdsense
_level0.myGameName = swords_and_sandals_2
_level0.initialize = [type Function]
_level0.createBranditz = [type Function]
_level0.createStattooz = [type Function]
_level0. = 605
_level0.$version = WIN 10,0,45,2
_level0.instance705. = 736
_level0.instance705.instance708. = 709
_level0.instance705.instance708.instance710.tabIndex = undefined
_level0.instance705.instance708.instance710.blendMode = normal
_level0.instance705.instance708.instance710.cacheAsBitmap = false
instance705.instance708.instance710.filters =
_level0.instance705.instance708.instance710.scale9Grid = undefined
_level0.instance705.instance708.instance710.getDepth = [type Function]
_level0.instance705.instance708.instance710.enabled = true
_level0.instance705.instance708.instance710.useHandCursor = true
_level0.instance705.instance707.tabIndex = undefined
_level0.instance705.instance707.blendMode = normal
_level0.instance705.instance707.cacheAsBitmap = false
instance705.instance707.filters =
_level0.instance705.instance707.scale9Grid = undefined
_level0.instance705.instance707.getDepth = [type Function]
_level0.instance705.instance707.enabled = true
_level0.instance705.instance707.useHandCursor = true
_level0.instance705.soundmovie.tempSound.position = undefined
_level0.instance705.soundmovie.tempSound.duration = undefined
_level0.instance705.soundmovie.tempSound.id3 = undefined
_level0.instance705.soundmovie. = 841
_level0.instance705.soundmovie.instance706.tabIndex = undefined
_level0.instance705.soundmovie.instance706.blendMode = normal
_level0.instance705.soundmovie.instance706.cacheAsBitmap = false
instance705.soundmovie.instance706.filters =
_level0.instance705.soundmovie.instance706.scale9Grid = undefined
_level0.instance705.soundmovie.instance706.getDepth = [type Function]
_level0.instance705.soundmovie.instance706.enabled = true
_level0.instance705.soundmovie.instance706.useHandCursor = true
_level0.instance705.cpuspeed. = 3
_level0.tooltips_movie.tool_duration = 0
_level0.tooltips_movie. = 364
_level0.tooltips_movie.tooltip =
tooltips_movie.instance355 = _level0.tooltips_movie.instance355
tooltips_movie.instance354 = EMPTY OBJECT
_level0.__OnEnterFrameBeacon.onEnterFrame = [type Function]
_level0.instance349. = 736
_level0.instance349.instance352. = 709
_level0.instance349.instance352.instance356.tabIndex = undefined
_level0.instance349.instance352.instance356.blendMode = normal
_level0.instance349.instance352.instance356.cacheAsBitmap = false
instance349.instance352.instance356.filters =
_level0.instance349.instance352.instance356.scale9Grid = undefined
_level0.instance349.instance352.instance356.getDepth = [type Function]
_level0.instance349.instance352.instance356.enabled = true
_level0.instance349.instance352.instance356.useHandCursor = true
_level0.instance349.instance351.tabIndex = undefined
_level0.instance349.instance351.blendMode = normal
_level0.instance349.instance351.cacheAsBitmap = false
instance349.instance351.filters =
_level0.instance349.instance351.scale9Grid = undefined
_level0.instance349.instance351.getDepth = [type Function]
_level0.instance349.instance351.enabled = true
_level0.instance349.instance351.useHandCursor = true
_level0.instance349.soundmovie.tempSound.position = undefined
_level0.instance349.soundmovie.tempSound.duration = undefined
_level0.instance349.soundmovie.tempSound.id3 = undefined
_level0.instance349.soundmovie. = 841
_level0.instance349.soundmovie.instance350.tabIndex = undefined
_level0.instance349.soundmovie.instance350.blendMode = normal
_level0.instance349.soundmovie.instance350.cacheAsBitmap = false
instance349.soundmovie.instance350.filters =
_level0.instance349.soundmovie.instance350.scale9Grid = undefined
_level0.instance349.soundmovie.instance350.getDepth = [type Function]
_level0.instance349.soundmovie.instance350.enabled = true
_level0.instance349.soundmovie.instance350.useHandCursor = true
_level0.instance349.cpuspeed. = 3
_level0.rain. = 358
_level0.arena.flipoverlay = 240
_level0.arena.midwaypoint = 250
_level0.arena.fightdistance = 500
_level0.arena.ydist = 0
_level0.arena.xdist = 500
_level0.arena.combatscale = [type Function]
_level0.arena.getfightdistance = [type Function]
_level0.arena. = 944
_level0.arena.combat_panel.villaintext = Fearful prisoner
_level0.arena.combat_panel.herotext = Nameless
_level0.arena.combat_panel.crowd_text =
arena.combat_panel.instance104929 = _level0.arena.combat_panel.instance104929
_level0.arena.combat_panel.villain_armour.armourclass_percentage = NaN
_level0.arena.combat_panel.villain_armour. = 276
_level0.arena.combat_panel.villain_armour.armourpoints = 0 / 0
arena.combat_panel.villain_armour.instance104928 = _level0.arena.combat_panel.villain_armour.instance104928
arena.combat_panel.villain_armour.blood_health = EMPTY OBJECT
_level0.arena.combat_panel.hero_armour.armourclass_percentage = NaN
_level0.arena.combat_panel.hero_armour. = 389
_level0.arena.combat_panel.hero_armour.armourpoints = 0 / 0
arena.combat_panel.hero_armour.instance104927 = _level0.arena.combat_panel.hero_armour.instance104927
arena.combat_panel.hero_armour.blood_health = EMPTY OBJECT
_level0.arena.combat_panel.hero_stamina_potion.hitpointpercentage = 100
_level0.arena.combat_panel.hero_stamina_potion. = 572
_level0.arena.combat_panel.hero_stamina_potion.hitpoints = 110 / 110
arena.combat_panel.hero_stamina_potion.instance104926 = _level0.arena.combat_panel.hero_stamina_potion.instance104926
arena.combat_panel.hero_stamina_potion.blood_health = EMPTY OBJECT
_level0.arena.combat_panel.villain_stamina_potion.hitpointpercentage = 100
_level0.arena.combat_panel.villain_stamina_potion. = 418
_level0.arena.combat_panel.villain_stamina_potion.hitpoints = 100 / 100
arena.combat_panel.villain_stamina_potion.instance104925 = _level0.arena.combat_panel.villain_stamina_potion.instance104925
arena.combat_panel.villain_stamina_potion.blood_health = EMPTY OBJECT
arena.combat_panel.instance104924 = _level0.arena.combat_panel.instance104924
_level0.arena.combat_panel.hero_potion.hitpointpercentage = 100
_level0.arena.combat_panel.hero_potion. = 356
_level0.arena.combat_panel.hero_potion.hitpoints = 30 / 30
arena.combat_panel.hero_potion.instance104923 = _level0.arena.combat_panel.hero_potion.instance104923
arena.combat_panel.hero_potion.blood_health = EMPTY OBJECT
arena.combat_panel.instance104922 = _level0.arena.combat_panel.instance104922
_level0.arena.combat_panel.villain_potion.hitpointpercentage = 100
_level0.arena.combat_panel.villain_potion. = 875
_level0.arena.combat_panel.villain_potion.hitpoints = 10 / 10
arena.combat_panel.villain_potion.instance104921 = _level0.arena.combat_panel.villain_potion.instance104921
arena.combat_panel.villain_potion.blood_health = EMPTY OBJECT
arena.combat_panel.instance104920 = EMPTY OBJECT
arena.combat_panel.instance104919 = EMPTY OBJECT
_level0.arena.combat_panel.crowd_bar. = 693
arena.combat_panel.crowd_bar_bg = EMPTY OBJECT
_level0.arena.gladiators.onEnterFrame = [type Function]
_level0.arena.gladiators.overlay.inventory.i = 7