Arcade Prehacks

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  1. #1

    Join Date
    Apr 2010
    Posts
    5

    hack plz Rise of the castle

    Rise of the castle
    http://www.maxgames.com/play/rise-of-the-castle.html
    Free upgrades, infinite money and infinite health for the castle

  2. #2
    Banned
    Join Date
    Jul 2009
    Posts
    67

    Re: hack plz Rise of the castle

    It's AS3 encrypted but worth an extra try

  3. #3

    Join Date
    Aug 2009
    Posts
    2,245

    Re: hack plz Rise of the castle

    Since I see your 10 minute break is over and now you are hacking again, If you cant do this one then
    I will if I can. I did look at it though and I imagine you can do this one..
    But I will give everyone a chance first if martin cant.

  4. #4
    Super Moderator ZuckeR's Avatar
    Join Date
    Feb 2010
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    Germany
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    1,775

    Re: hack plz Rise of the castle

    Here is the gold variable which works fine when changed.
    Code:
    V13_fla._-0T._-6b
    The life does only work before you upgrade, as soon as you do so your life goes back to the normal values.
    Code:
    V13_fla._-0T._-1Z
    The problem is that when upgraded the values are set from a configuration script (_-4d). In this script there are the prices for upgrades, the damage, the castle health upgrades etc..

    Hope that helps

  5. #5
    Banned
    Join Date
    Jul 2009
    Posts
    67

    Re: hack plz Rise of the castle

    Of course it helps but I can't see anything of that part
    http://img163.imageshack.us/img163/4880/variablesy.png

  6. #6
    Senior Member
    Join Date
    Jul 2008
    Posts
    1,871

    Re: hack plz Rise of the castle

    But shouldn't the file be SWF instead of FLV, which I would think the file is, from your image.

  7. #7
    Banned
    Join Date
    Jul 2009
    Posts
    67

    Re: hack plz Rise of the castle

    Nah those are just lines called .fla

  8. #8
    Super Moderator ZuckeR's Avatar
    Join Date
    Feb 2010
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    Germany
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    Re: hack plz Rise of the castle

    Well, the program you use does not work for me so i don't know how it works at all. Have some more info:
    Code:
    The declarations are
    public var _-6b:int;
    public var _-1Z:int;
    
    In function _-0f() they both get set:
    _-6b = 0;
    _-1Z = 800;
    
    Like i said, the health (_-1Z) does change if you upgrade!
    In function _-2B the upgrade is done:
    _-1Z = _-x._-5A[param1].hpBonus;
    
    This then leads you to the _-4d which is the type of _-x. It holds the upgrade values in an array:
    _-5A[_loc_1].hpBonus = 800;
    _-5A[_loc_1].hpBonus = 1600;
    _-5A[_loc_1].hpBonus = 2000;

  9. #9

    Join Date
    Sep 2009
    Posts
    34

    Re: hack plz Rise of the castle

    using your variables, you could do some thing like this:

    add money instead of subtract when buying
    5e 52 60 52 62 08 a1
    5e 52 60 52 62 08 a0

    Not subtract damage (NOP out damage)
    5e 4f 60 4f d1 a1
    5e 4f 60 4f 02 02

    See attached
    Attached Files Attached Files

  10. #10
    Super Moderator ZuckeR's Avatar
    Join Date
    Feb 2010
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    1,775

    Re: hack plz Rise of the castle

    Yeah, i know but most people (probably all) don't use Opcodes to hack so i said where to find the variables

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