Oh man, this thread is just a bad joke right?Seems like it got messed up from the very beginning, so lets get this back on topic.
- Maybe no one ever tried but the link given in an earlier post does not work, here is the correct one:
http://www.gamezhero.com/online-games/a ... egame.html
The direct link to the games swf is here:
http://files.gamezhero.com/online/megas ... /megas.swf- To play the game locally you need to allow it to connect to the internet as it loads certain files from the gamezhero server. The links to the files are hard coded with the full path so you don't really need to have the files on your PC. This would also be the case when hacking the game and uploading it to the server. I don't know if this interferes with any rules but i guess not.
- As the game is AS2 it is quite easy to hack. For instance take invincibility for that you just need to uncomment everything the hit_robot function contains (/* ... */) to disable it. This makes the game quite easy and it seems like ending the game is only possible when you die, i lost my patience at level 30
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Code:function hit_robot () /* push 1, 1, 'effects' getVariable push 'effect' getMember push 'gotoAndStop' callMethod pop push 1, 1, 'effects' getVariable push 'effect' getMember push 'gotoAndStop' callMethod pop push 'lives', 'lives' getVariable decrement setVariable push 'dash' getVariable push 'lives' getMember push 'blink' getMember push 'off', TRUE setMember push 'hold_pose', TRUE setVariable push 'dead', TRUE setVariable push 1, 'body', 'dead', 3, 'robot' getVariable push 'attachMovie' callMethod pop push 'dead', 1, 'dash' getVariable push 'type_ani' getMember push 'gotoAndStop' callMethod pop push 'dead', 1, 'dash' getVariable push 'faces' getMember push 'gotoAndStop' callMethod pop push 'dead', 1, 'dash' getVariable push 'health' getMember push 'gotoAndStop' callMethod pop push 'shield_time', 0.0 setVariable push 'smart_bombs', 0.0 setVariable push 0.0, 'math_ran' callFunction push 5 multiply int push 0.0 equals not branchIfTrue label61 push 'player' getVariable push '_damage_critical' add push 1, 'play_s' callFunction pop label61: */ end // of function hit_robot
Too much words? Well, thats just me![]()


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Seems like it got messed up from the very beginning, so lets get this back on topic.






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